2:12:20

INSOMNIA STREAM: PROTEUS EDITION.mp3

11/07/2021
Speaker
00:10:19 A lyricist whose string of hits in collaboration with Elton John.
Speaker 1
00:00:46 Has made him one.
Speaker 2
00:00:47 Of the world's most popular songwriters, please welcome Bernie Taupin.
Speaker 3
00:01:03 Thank you.
00:01:05 In 1972, when Elton, John and I wrote rocket man, it became very popular among the listeners due to the interest in the meaning of the song.
00:01:14 Now in 1978, at the science Fiction Film Awards, I am truly proud once again to present my rocket man as interpreted by our host William Shatner. Thank you.
Speaker 4
00:01:33 She packed my bags.
00:01:36 Last night, preflight.
00:01:41 Zero hour.
00:01:43 9:00 AM.
00:01:48 And I'm going to be high.
00:01:56 There's a paint by then.
00:02:05 Ohh miss the earth so much.
00:02:11 Almost my wife.
00:02:19 Out and spent.
00:02:23 Such a.
00:02:35 And I think it's.
00:02:36 Going to be.
00:02:37 A long, long time.
00:02:39 The touchdown earns me back again to find on.
00:02:44 Not the man they think.
00:02:45 I am that pole.
00:02:49 I'm a rocket man.
00:02:54 Rocket man.
00:02:57 Burning out his fumes out here.
00:03:03 I think it's going to be a long, long time to touch down, bring me around again and find I'm not the man they think I am at home.
00:03:13 No, no, no, no.
00:03:16 I'm a rocket man.
00:03:21 Burning on this fuse out here alone.
00:03:32 This ain't the kind of place to raise a kid.
00:03:37 In fact, it's cold as hell.
00:03:43 And there's no one there to.
00:03:45 Raise them if you did.
00:03:56 And all this science I don't understand.
00:04:03 It's just a job five days a week.
Speaker
00:04:08 Welcome.
Speaker 4
00:04:14 A rocket ran.
00:04:22 As I think it's going to be a long, long time, the touchdown brings.
00:04:26 Miramar begins is fine.
00:04:29 I'm not the man they think I am at.
00:04:31 Home. Oh, no, no, no.
Speaker 5
00:04:34 I'm a rocket man.
Speaker 6
00:04:38 Rocket Man burning out his skin.
Speaker 4
00:04:48 And I think it's gonna be a long, long time.
00:04:51 The touchdown brings me around again to fire.
00:04:55 Not the man, I think.
00:04:58 No, no, no.
00:04:59 I'm a rocket man.
00:05:03 Rocket man.
Speaker
00:05:04 Burning out?
Speaker 4
00:05:05 His fuse out here alone.
00:05:10 And I think it's gonna be.
00:05:13 Long time.
00:05:17 And I think it's done the long, long time.
00:05:23 And I think it's going to be a long, long time.
00:05:30 And I think it's going to be.
00:05:32 A long, long time.
Speaker 7
00:05:36 And I think it's going to be.
Speaker 8
00:05:38 Long long time.
Speaker
00:05:54 Not to present the award.
00:07:06 You are the king of the song.
00:07:11 I'm the king of the diva.
Speaker 1
00:08:55 On your local TV news, that is a form of artificial reality.
00:08:59 There's no real map behind me.
00:09:00 It's just a plain blue screen.
00:09:01 A computer creates that illusion well.
00:09:04 The next step is virtual reality, which allows me to interact with that.
00:09:08 Artificial environment behind me and as you can see here.
00:09:11 This is a virtual reality game.
00:09:13 Called Continuum, and I can actually move inside that space and turn around and see it from all kinds of different angles.
Speaker 9
00:09:21 You can do anything with electronics.
Speaker 8
00:09:35 Abroad. Thank you. Thank you.
Speaker 9
00:09:57 In the future, abroad will no longer be necessary.
00:10:00 We'll have the technology to create our own landscapes and countries and cultures with an exactly determined balance of education and fun, familiarity and danger, comfort and excitement.
Speaker 8
00:10:12 And go.
Speaker 9
00:10:14 We'll leave the actual abroad alone.
00:10:16 And instead in.
00:10:17 The data sphere generate new vehicles for our prejudices and preconceptions, our fears, phobias, foibles and fantasies.
00:10:25 At last, the fiction will become a reality virtually.
Speaker 6
00:10:54 Will virtual reality transport millions of us into an addictive world of make believe?
00:11:07 Good well.
Devon
00:11:08 That's really loud.
00:11:09 OK, let's.
00:11:11 I guess I fixed the microphone, huh?
00:11:16 Alright, let's see if I can turn those filters off.
00:11:18 That I had on before.
00:11:20 OK. All right. OK.
00:11:24 Welcome to the Insomnia stream Devon Stack here.
00:11:29 Hope you're having a good November.
00:11:34 So many of you have seen or the probably highlights of Oregon parts of or.
00:11:40 Heard of at least?
00:11:42 That Facebook is turning into meta.
00:11:46 Kind of in the same way that I think.
00:11:49 Google will turn into Alphabet.
00:11:52 They want to change the parent company name but also.
00:11:57 It's because the ruling class has had this obsession.
00:12:04 With implementing virtual.
00:12:05 Reality for as long as I have been alive.
00:12:10 And it's always the exact same pitch every single time.
00:12:15 And look, it makes sense.
00:12:19 Not only I mean people want it.
00:12:21 I mean, they want it.
00:12:23 When I was playing video games that that's like a really watered down version of it, but that's, you know, video games are basically what really is what they're capable of producing at this point in time.
00:12:34 But it's it's it's.
00:12:37 A watered down version of what they want eventually, and when I was playing video games at the peak of my video game playing they they kept track of how long you were in the game.
00:12:48 And I remember at one point, and this was after a couple of years, but still I looked at my time and it was, it was meant all I'm going to.
00:12:55 Say is it was measured in months.
00:13:00 I had spent.
00:13:03 In a virtual world, willingly, I'm why I paid money to to do it.
00:13:11 I'd paid money for the software.
00:13:12 I'd paid money for the hardware.
00:13:16 And I chose that fantasy.
00:13:20 Over reality.
00:13:23 And I wasn't a stupid guy.
00:13:27 So they know that people want it.
00:13:30 But it also makes things so much easier.
00:13:34 Just think of.
00:13:35 Like the the, the, the.
00:13:38 Let's take a look first.
00:13:39 Let's take a look at the way Mark Zuckerberg.
00:13:44 Was pushing his metaverse.
00:13:48 And compare that to how it's been pushed in the past.
Speaker 13
00:13:57 Desktop to web to phones, from text to photos to video.
00:14:02 But this isn't the end of the line.
00:14:05 The next platform and medium will be even more immersive and embodied Internet, where you're in the experience, not just looking at it, and we call this the Metaverse and you're going to be able to do almost anything you can imagine.
00:14:18 Get together with friends and family.
00:14:21 Play shop create as well as.
00:14:23 Entirely new categories that don't really fit how we think about computers or phones today.
Speaker 14
00:14:29 The concept of cyberspace creating realities on the other side of computer screens opens up a new and very thrilling chapter in the human adventure.
00:14:39 For thousands of years, intelligent men and women have known that their lives within somewhere in our brains.
00:14:45 A universe of.
00:14:46 Wonder and of novelty and innovation and creativity.
Devon
00:14:52 They've been, they've been selling this exactly the same for as long as I've been alive, saying the exact same things in the exact same ways.
Speaker 13
00:15:02 We're doing.
00:15:03 Remotely today, I figured let's make this special.
00:15:07 So we've put together something that I think is really going to give you a feeling for what this future could be like.
00:15:18 Hey mark.
00:15:19 Hey, what's going on?
00:15:21 Whoa. We're floating in space.
Speaker 16
00:15:23 Who made this place?
00:15:24 It's awesome.
Speaker 15
00:15:25 Right.
Speaker 17
00:15:25 It's from the crater I met in LA.
Speaker 18
00:15:28 This place is amazing.
Speaker 10
00:15:33 It's tomorrow's world favorite virtual.
00:15:35 Reality inside the visor are two liquid crystal screens which allow me to look into a three-dimensional computer generated world and if I put it on I can look around inside that world I'm in a room down. There are some steps and a door. There's a torch on that wall.
00:15:55 And a big door on my left.
00:15:57 But I'm not in this world on my own, because here they've linked 4 machines together, so four people can play as a team against the villains created by the computer.
00:16:08 And that looks like my first teammate arriving.
00:16:11 This virtual world is a fantasy adventure, and we each role play a different character.
Speaker 19
00:16:17 Hi I'm adding I'm a dwarf.
Speaker 10
00:16:20 And this is me, Howard.
00:16:21 As a wizard, our voice is a process too, so we.
00:16:24 Even sound like our characters.
Speaker 9
00:16:28 I'm James and I'm a thief.
Speaker
00:16:31 I'm called Matt and I'm an elf.
Speaker 10
00:16:34 Each character has a set of special powers, so.
00:16:37 If we work.
00:16:37 As a team, we'll have a much better chance of surviving the adventures ahead.
Devon
00:16:44 Now obviously the technology has gotten better, but it's fundamentally the same.
00:16:50 I mean, even with today's technology, you're still wearing a goofy headset.
00:16:55 And Intel, I'll tell you one thing.
00:16:58 One of the reasons I'm not too worried about this technology, at least in the near future, is until they get rid of that, people aren't going to use it.
00:17:07 Remember when 3D TV's were going to be the new big thing?
00:17:12 And you had to wear these special glasses to watch the.
00:17:15 3D TV.
00:17:17 When was the last time you saw?
00:17:19 A 3D TV.
00:17:22 And it was simply because people didn't want to put on some ******* glasses.
00:17:27 To watch TV.
00:17:31 And it's it's.
00:17:32 Every virtual reality product.
00:17:36 That involves goggles or glasses or whatever has remained.
00:17:41 A niche every single time.
00:17:44 I mean the Vectrex back in the freaking.
00:17:46 It might have been the late 70s.
00:17:49 Had a had a 3D headset that you could wear and you could play these really like wire frame 3D games.
00:17:58 You know the virtual boy, which was a virtual reality offering by Nintendo back in the 80s.
00:18:06 I don't know anyone that got one of those and if they did, they I think they only made 10.
00:18:11 Games for it or something like that.
00:18:14 Because you had to put your face on this, it wasn't even like a headset.
00:18:18 Even better if it was a headset you had to ran your face onto this, like Periscope thing.
00:18:26 So that's one of the reasons why I'm.
00:18:28 Not too worried about that happening right away, Naomi.
00:18:34 Let's call.
Speaker 13
00:18:39 Hey, should we deal you in?
Speaker 22
00:18:40 Sorry, I'm running late.
Speaker 20
00:18:41 But you've got to see what?
Speaker 22
00:18:42 We're checking out.
00:18:43 There's an artist going around Soho hiding.
00:18:45 AR pieces for people to find.
Speaker 13
00:18:49 3D street art. That's cool.
Speaker 23
00:18:51 Send that link to our.
00:18:52 So I'm going to look at it.
Speaker 20
00:18:54 Was it stunning?
Speaker
00:18:56 Is that it is something?
Speaker 13
00:18:57 That's awesome. Wow.
Speaker 21
00:18:58 I love the movement.
Speaker 11
00:19:02 Using a headset containing tiny TV screens, it's possible to enter a new world and experience environments that could never exist in reality.
00:19:11 This is a computer generated art gallery.
00:19:14 Inside it, a visitor can experience paintings in an entirely new way by going inside them into the urban landscape created by.
00:19:23 LS Lowry.
Speaker 24
00:19:24 I can actually fly into the painting.
00:19:27 And yeah, actually actually walk around it.
00:19:30 There's Lawry's famous match doc men, and I can fight one of Salfords Salford, Dark mills.
Devon
00:19:41 And of course, that technology went nowhere.
00:19:46 Absolutely nowhere.
00:19:49 Now, who knows?
00:19:50 They I think a part.
00:19:52 Of this is they see the NFT thing going.
00:19:55 Off and I don't.
00:19:56 Know maybe I'm the crazy one.
00:19:58 Maybe I'm the one that's.
00:19:59 Crazy because I think it's a bad idea to have everything that you own.
00:20:04 You will owe nothing and you will be happy.
00:20:06 To have everything that you own.
Speaker 7
00:20:09 Be in the cloud.
Speaker 10
00:20:12 Call me crazy.
Devon
00:20:14 But it sounds like a.
00:20:15 Bad idea to have everything.
00:20:18 You own.
00:20:19 You will own nothing and you will be happy to be in the cloud.
00:20:26 You see why the ruling class thinks that virtual.
00:20:28 Reality is a great idea.
00:20:34 It doesn't just end with with DLC, it doesn't end with buying stupid skins for your character, although that's that's that's pretty stupid.
00:20:45 They want you that that they want all.
00:20:47 Of your possessions.
00:20:49 All of your possessions.
00:20:51 To be virtual.
00:20:56 They want to be able to deplane form you.
00:21:00 From everything that you own.
00:21:07 If you're a nation of renters.
00:21:10 If you don't own the property that you're that you're living in, if you don't own a car because you're just using rideshare apps.
00:21:19 If you don't own any means of creative, you know making food for yourself.
00:21:24 Because you're just using apps to have food delivered.
00:21:27 To your house.
00:21:29 You don't own any tools.
00:21:31 Because everything's handled by the the maintenance of the property management.
00:21:38 And you don't have to fix your car.
00:21:41 Everything within your home, aside from maybe like a couch to lay on while you're in your virtual world.
00:21:49 Everything will be in the cloud.
00:21:56 And what kinds of things would you own?
00:22:00 All you would own.
00:22:03 It is entertainment.
00:22:08 You think the normies are asleep now?
00:22:10 When they when they go home and watch Netflix?
00:22:14 Imagine what would happen if they don't.
00:22:16 They never leave home.
00:22:17 They don't, they don't.
00:22:18 Go to work. This is.
00:22:19 This is where we're headed.
00:22:20 Yeah, here's the thing.
00:22:22 Well, I'm not worried about the the, the, the virtual reality thing happening tomorrow.
00:22:28 That's where we're going.
00:22:29 And I don't.
00:22:30 The only thing the only thing.
00:22:34 That would stop it.
00:22:38 Is if they have miscalculated.
00:22:41 The rate at which dysgenics and immigration, and just the the general lowering of of IQ.
00:22:51 If they've, if they've miscalculated.
00:22:54 That their ability to continue to build and then maintain.
00:23:00 This kind of technology.
00:23:03 With those factors at play.
00:23:06 That's literally the only thing that would stop it.
00:23:12 But if they're able to keep.
00:23:14 Getting wages that are high, high IQ enough.
00:23:19 To develop the software.
00:23:21 And to maintain the servers and all that sort of thing, that's where we are headed.
00:23:29 It's just a matter of time.
00:23:30 It it literally is just a matter of the technology catching up with their desires.
00:23:38 And the only thing that would stop.
00:23:39 That is.
00:23:40 Our inability to develop that technology.
00:23:47 Because right now it's not there.
00:23:48 It's not there, in fact.
00:23:49 It's comical I.
00:23:50 Don't even have to sit there and compare what Mark Zuckerberg said.
00:23:56 And then, you know, show whatever happened or what they said 40 years ago.
00:24:00 I mean, if you look at his video, he contradicts himself within, like, a few minutes.
Speaker 10
00:24:08 This is vile.
Speaker 13
00:24:10 Hey, one SEC.
00:24:10 It's Priscilla.
Speaker 20
00:24:12 You have to see this beast is going crazy.
Speaker 13
00:24:16 Ohh, I love that guy.
00:24:19 When I send my parents a video of my kids, they're gonna feel like they're right in the moment with us not peering through a little window.
Speaker 20
00:24:26 Hey, you have to see, this beast is going.
Speaker 13
00:24:28 Not peering through a little window.
00:24:31 Ohh, I love that guy.
00:24:33 Not peering through a little window.
Devon
00:24:38 I mean, he's right now.
00:24:43 What he's selling is you're still instead of.
00:24:47 You know, holding your phone in your hand.
00:24:50 You ***** ** goggles.
00:24:53 And then hold the fake.
00:24:54 Phone in the in second, second, second life.
00:25:02 The technology is not there.
00:25:05 The technology is not there and it's just it it's it's silly.
00:25:09 But they they've been relentless with this idea.
00:25:13 They've they've wanted this to happen for the longest time and some of the technology is catching up, you know.
00:25:19 So for example, the the Internet, when they were trying to do the virtual reality of, you know, 40 years ago.
00:25:27 You had to have everyone had.
00:25:28 To have these big.
00:25:29 Stupid virtual reality machines and they're, you know, and you'd have to like that guy that was in that British, you know, documentary thing.
00:25:37 You had to have four of these machines in the same.
00:25:39 It was like a land party with giant virtual reality machines, which is, you know that.
00:25:44 Was never going to happen, right?
00:25:45 People are going to fill their house up with these.
00:25:48 These giant treadmill looking things.
00:25:52 But now the technology we're getting closer to that, we're getting closer to that.
Speaker 13
00:25:58 This is the defining quality of the.
00:26:00 Metaverse you're going to?
00:26:01 Really feel like you're there with other people.
Speaker 4
00:26:04 When you look at.
Speaker 14
00:26:05 A blue tube or put your nose against the computer screen.
00:26:08 You're looking at a digital universe there.
00:26:11 In the past, all we could do is look at it or perhaps change dials now with the cyberspace techniques we can go on the other side of the screen and swim around in this aquarium.
00:26:21 Meeting and meet other people there and and computer aided design of reality.
Speaker 4
00:26:27 Now there are.
Speaker 14
00:26:28 Many words currently used to describe this ability to to create new universes.
00:26:33 We talk about virtual reality or artificial reality.
00:26:36 Our probably William Gibson has described the digital matrix, the consensual hallucination of all human knowledge heard out of this is called cyberspace, and it's a nice place to be.
Speaker 23
00:26:48 In a moment.
00:26:48 I'd like to take you on a tour of an AutoCAD architectural model, but a tour rather different from any you've probably had before.
00:26:56 You see, people are used to dealing with.
00:26:57 Computers looking at them.
00:26:59 Through screens or it's impossible to get through the screen into what's on the other side.
00:27:04 But using cyberspace techniques and some interface devices that I'll.
00:27:08 Show you in a moment it's possible.
00:27:10 To literally immerse yourself inside the virtual world, the computer.
Devon
00:27:15 So they've they've been trying to sell this.
00:27:17 Whatever and you can see this.
00:27:19 You know, in fiction all over the place, whether you're talking about Holodecks on Star Trek or, you know, the the movies, you know, lawnmower man from the 90s, all the way up.
00:27:31 To we'll. We'll, we'll.
00:27:32 Briefly go over a few of them at the end here.
00:27:34 That, but there's been a bunch.
00:27:37 A whole lot of movies, you know, like ready player one and and all these other movies that have been coming out more and more.
00:27:43 Presenting the idea.
00:27:45 That you're going to live in a little pod.
00:27:48 And you're going to experience everything socially and and elsewise, like through.
00:27:54 This virtual reality.
00:27:57 That your your need to actually travel and actually go anywhere and actually meet anyone face to face.
00:28:04 Is obsolete and look, it's all we're already.
00:28:06 That's another thing.
00:28:07 We're getting closer.
00:28:08 To that already.
00:28:11 Now what?
00:28:12 What would what would the?
00:28:13 How would this benefit the ruling class?
00:28:15 I wonder what we we often lament here.
00:28:19 That were so atomized.
00:28:22 You know you can't really meet together.
00:28:25 And and that's what deprives us of political power.
00:28:31 We're so spread out.
00:28:33 And so a.
00:28:34 Lot of people would look at this.
00:28:35 Technology and say.
00:28:36 Oh, this is good then, because then.
00:28:37 We could meet virtually in.
00:28:39 These virtual rooms and socialize and whatever.
00:28:44 And be sitting on your couch while doing so.
00:28:49 And be now instead of justice kind of surveilled throughout the day, surveilled every moment.
00:29:00 On a level that.
00:29:04 Unheard of.
00:29:06 I mean eye tracking data they would have, they would have eye tracking data for most of your day.
00:29:16 They would have, you know, you better believe it's going to have heart rate monitor.
00:29:22 And all that stuff.
00:29:26 You know, I used to wonder.
00:29:29 Especially back in the days when they're you people listen to the radio to hear new songs and stuff like that.
00:29:37 And you often hear about like, record labels would pay off these big radio stations in order to get their songs played and stuff like that because it would influence record sales dramatically.
00:29:51 And I wondered, mostly because I was listening to a lot of music that was produced during World War 2.
00:30:01 And a lot of it was just it was kind of.
00:30:05 It was very soothing.
00:30:07 It was very soothing and very calm and very happy and very uplifting.
00:30:15 But like in a kind of saccharine kind.
00:30:17 Of a way.
00:30:18 And I wondered.
00:30:20 Especially what we know about the the communication between the intelligence agencies, the military and Hollywood.
00:30:30 Obviously, uh.
00:30:31 You know, Pro War films and this sort of a thing.
00:30:35 I I wondered how much of A relation because that you know there was.
00:30:38 One how much of a relationship was there between the government?
00:30:46 And record labels and radio stations, radio stations that they have to, you know, they have to get licensed by the.
00:30:53 Government in order to operate.
00:30:57 If the, if any agency really asks you, as a large broadcaster, hey, you got.
00:31:03 To do this.
00:31:05 You're going to do it.
00:31:07 Because if you don't.
00:31:09 You risk not being a broadcaster anymore.
00:31:15 And we've talked about how, you know, you've seen, you know, Facebook just as an example, Facebook.
00:31:22 Was doing. They were doing social experiments on people, seeing if they could change people's moods.
00:31:27 By changing what was in their their their feed altering likes and dislikes and things like that.
00:31:35 Trying to see if they could get people.
00:31:37 In a good mood or a bad mood?
00:31:41 You think that just started with Facebook?
00:31:43 Of course not.
00:31:46 Of course not.
00:31:50 Imagine the kind of just.
00:31:51 Well, just think of yourself like when you.
00:31:53 Hear different songs.
00:31:56 They get you in different moods almost immediately.
00:32:02 There's a reason why they play different kinds of music in different kinds of stores.
00:32:09 And so if you are the ruling body in this country.
00:32:14 And you have the ability to.
00:32:17 Change the songs that everybody hears throughout the day.
00:32:24 I mean, it's the next best thing to putting.
00:32:26 You know like.
00:32:27 Antidepressants in the in the water system, right?
00:32:32 Especially back then when there there wasn't, there wasn't.
00:32:34 A whole lot of choice.
00:32:38 You know, people didn't own a they didn't have a vast record collection.
00:32:45 Yeah, it was really expensive to buy music.
00:32:49 You didn't have a hard drive with a, you know, 80 billion MP threes on it.
00:32:56 You didn't have Spotify.
00:32:58 You didn't have any kind of streaming service where you even chose like.
00:33:03 You it was.
00:33:03 Just you turned on the radio and the music played at you.
00:33:08 And you could maybe tune around and that.
00:33:09 You'd have like 4 or.
00:33:10 Five stations or something like that.
00:33:14 But not really a whole, not a wide variety.
00:33:22 And Facebook is a company that's already proven.
00:33:26 That without the government's.
00:33:31 That they are willing to do this to people.
00:33:37 Now music is just one tiny piece of your environment.
00:33:45 Now imagine.
00:33:48 Everyone's plugged into this virtual existence.
00:33:56 Which has to be centralized in some.
00:33:58 Way or another.
00:34:03 You don't think the governments aren't going to to use that to change the moods of people?
00:34:11 Change the ideas of people.
00:34:15 You know, just all little subversive.
00:34:16 **** that you see now, like when you go to unlock your phone if you're an army and you still have like, the the default news settings or whatever you go to unlock your phone.
00:34:27 How many times a day, right?
00:34:28 How many times?
00:34:30 Lots, I would imagine.
00:34:32 And every time you do you.
00:34:33 See some CNN headline.
00:34:36 And even if you don't really read it, it's there.
00:34:38 Your mind sees it, it gets in your head.
00:34:42 Whether it's orange, man bad or vaccine good or whatever it is.
00:34:50 That's going in your head.
00:34:53 And that's just you unlocking your phone, you know, 50 times a day.
00:35:02 Now imagine.
00:35:04 They control every aspect of the environment that people spend the majority of their time in.
00:35:12 Not just some little rectangle in someone's pocket.
00:35:19 But everything they hear, everything they see.
00:35:23 And maybe someday, who knows what they smell, what they feel.
00:35:30 So yes, they want it.
00:35:31 They want it bad.
00:35:36 But the technology is not.
00:35:37 Quite there yet.
Speaker 13
00:35:39 Next, there are avatars, and that's how we're going to represent ourselves in the Metaverse. Avatars will be as common as profile pictures today, but instead of a static image, they're going to be living 3D representations of you.
Speaker 23
00:35:55 You see, in cyberspace, the computer renders a picture of parts of your body as well.
00:36:01 So as well as having images.
00:36:03 Of architectural things, you yourself.
00:36:05 Are part of the world.
Devon
00:36:08 Now this is another big deal.
00:36:13 This is another big deal, because now not only do they control in your environment like what you see is your environment, they're controlling in effect what?
00:36:25 You look like.
00:36:29 They can control your self-image.
00:36:34 Now there's this thing, the name of the stream is Proteus addition.
00:36:39 There's this thing called the Proteus effect.
00:36:43 Now I want you to, as I read the definition of the Proteus effect.
00:36:49 I want you to think about.
00:36:52 Oh, I don't know.
00:36:54 Just as one example, the avatars that ******** choose for themselves on.
00:37:03 The Proteus effect describes a phenomenon in which the behavior of an individual within virtual worlds is changed by the characteristics of their avatar.
00:37:16 This change is due to the individual's knowledge about the behaviors that other users who are part of the virtual environment typically associate with those characteristics.
00:37:29 So in other words.
00:37:31 If you put on an avatar.
00:37:35 That is an anime girl.
00:37:41 You are going to try your behavior.
00:37:45 We'll try to make sense of that self-image.
00:37:49 Your behavior.
00:37:51 We'll try to reach parity.
00:37:55 With that self-image.
00:38:00 The concept's.
00:38:01 Name is an allusion to the shape changing.
00:38:04 Abilities of the Greek God Proteus.
00:38:07 The Proteus effect was first introduced by researchers Nicki and Jeremy Bailenson at Stanford University in June 2007. It is considered an area of research concern with the examination of behavior effects of changing users embodying avatar.
00:38:26 Now this was also you could say this.
00:38:29 This Proteus effect was an.
00:38:33 Element in the film avatar.
00:38:38 Right.
00:38:38 You have this guy.
00:38:39 He has no legs or, you know, he's got legs, but they don't.
00:38:41 Work or?
00:38:42 Whatever everyone's seen Avatar.
00:38:45 He goes and.
00:38:46 Goes into this machine.
00:38:50 Zaps them into this big.
00:38:52 Stupid blue alien thing.
00:38:56 And by the end of it.
00:38:59 He is fighting the humans.
00:39:02 He has, he has become.
00:39:05 One of these Big Blue alien things.
00:39:13 Because his self-image.
00:39:16 Has been altered.
00:39:19 And he now associates himself.
00:39:22 More with his avatar.
00:39:25 Than he does his physical body.
00:39:30 I mean, that's, you could say that's.
00:39:32 Literally what that whole movie is about.
00:39:38 And you, you have, you know, in fact, South Park, I think called Avatar dances with Smurfs.
00:39:46 Because it was a lot like dances with wolves.
00:39:50 Which is a similar theme.
00:39:54 Now it's not getting into a machine and changing physically into some giant blue alien thing.
00:40:04 But it is a guy who is separated.
00:40:08 From his environment.
00:40:16 And then placed in a new environment where he then begins as he and you'll see in this movie The the very long movie.
00:40:24 He begins to dress like an Indian.
00:40:27 He takes on an Indian wife who is.
00:40:30 It's like a white Indian, but she's still an Indian or whatever you if you haven't seen it, whatever, it's basically for all intents and purposes, it's an Indian.
00:40:39 And the more he takes on the appearance, the more he wears the feathers in his hair and puts the the paint on his face and dresses like them.
00:40:48 The more he becomes.
00:40:51 In India.
00:40:55 Because as your self-image changes.
00:41:00 Your mind tries to make sense of that and tries to reach parity.
00:41:07 With that self-image look, it's the same thing with just.
00:41:09 Basic stuff, right?
00:41:13 You know, if you go lift weights and get whipped and stuff, you get more confidence.
00:41:20 OK, well, nothing happened to your brain.
00:41:22 Right, like, why? Why?
00:41:23 Do you get more confidence?
00:41:27 I mean, if especially if your job has nothing to do with strength training or anything like that, like, why do you more, it's because your your image of yourself is changing.
00:41:42 The person you look at in the mirror is changing.
00:41:48 And so your mind.
00:41:51 Is trying to reach parity with that image they see.
00:41:56 Or it sees rather in the mirror.
00:42:03 The Proteus effect proposes the visual characteristics and traits of an avatar associated with the specific behavioral stereotypes and expectations.
00:42:13 When an individual.
00:42:14 Believes that others will expect certain behaviors from them.
00:42:19 Because of their avatars appearance, they will engage in those expected behaviors.
00:42:27 Support for the Proteus effect comes from past research in the real world, scenarios that have shown how certain physical characteristics.
00:42:36 Lay attractiveness and height are often associated with more positive social and professional outcomes.
00:42:45 Moreover, experimental manipulations of these characteristics and virtual environments.
00:42:51 Have shown that individuals engage in stereotype confirming behaviors.
00:43:03 So you can control.
00:43:04 The way that you look.
00:43:07 Control yourself image.
00:43:13 This is also I think.
00:43:16 Why they they have changed even like the the options for like what men and women look like in video games.
00:43:28 Something else that you'll see that Facebook has has planned.
Speaker 13
00:43:34 You'll probably have a photorealistic avatar for work, a stylized one for hanging out, and maybe the fantasy one for gaming.
00:43:42 You're gonna have a wardrobe of virtual clothes for different occasions.
00:43:46 Designed by different creators and from different apps and experiences.
Speaker 14
00:43:51 As we see it, we're.
00:43:51 Setting out to develop a whole new way.
Speaker 5
00:43:53 Of interacting a new paradigm.
Speaker 2
00:43:56 That will put people.
00:43:58 Into simulated realities.
Devon
00:44:04 Simulated realities.
00:44:12 Tell us more, Mr. Zuckerberg.
Speaker 13
00:44:15 They're gonna be new ways of interacting with devices that are much more natural.
00:44:19 Instead of typing or tapping, you're gonna build a gesture with your hands.
Speaker 23
00:44:24 And notice that my hand is still.
00:44:26 With us here floating.
00:44:27 In front of me, I can turn it.
00:44:30 In cyberspace, the computer sends a certain conjecture.
00:44:34 Which means things.
Speaker 25
00:44:35 Well, the talking goal of use is the gesture recognition capabilities of the cyber glove.
Speaker 13
00:44:38 We say a few words, or even just make things happen by thinking about them.
Devon
00:44:46 Come again?
00:44:47 Make things happen by thinking about them.
Speaker 13
00:44:50 Say a few words.
00:44:51 Or even just make things happen by.
00:44:53 Thinking about them.
Speaker
00:44:53 Think that.
Devon
00:44:54 How do you think they're gonna accomplish that?
00:45:02 It it seems as if.
00:45:06 You want to be able to make things happen simply by thinking about them.
00:45:11 You have to have some kind of technology that knows what I'm thinking.
00:45:18 Now again, this kind of stuff is I think.
00:45:22 Little, far off, little far off.
00:45:27 I think this is one of these intense desires.
00:45:32 For obvious reasons.
00:45:34 That the ruling class has.
00:45:36 I think it's a project of theirs that they will not let go of.
00:45:40 They won't.
00:45:43 For obvious reasons.
00:45:47 If you have any kind.
00:45:48 Of technology that is mind controlled.
00:45:53 There is nothing that says that technology isn't too ways.
Speaker 13
00:46:06 This may sound like science fiction.
00:46:08 We're starting to see a lot of these technologies coming together.
Speaker 10
00:46:13 Virtual reality is already changing the way that some people spend their spare time.
00:46:17 Its appeal appears to be virtually irresistible, and although it's possible that people could soon be working together in a virtual world, this is probably how most of us will meet at first.
00:46:28 But one way or another, virtual reality is going to have a huge impact.
00:46:33 On the real world.
Speaker 13
00:46:34 In the next 5 or 10 years, a lot of this is going to be mainstream.
Devon
00:46:40 Yeah, probably not they've they've literally been saying that.
00:46:44 For 40 years.
00:46:46 That clip from the 90s that that's, I mean, he was saying literally.
00:46:50 The exact same thing.
00:46:52 Like, oh, it's probably just going to be, you know, like this niche thing for games right now.
00:46:57 But in just a few years, people will be using it to meet in virtual offices and, you know, like they word for word.
00:47:08 Everything Zuckerberg is saying they have been.
00:47:10 Saying about virtual reality for 40 years.
00:47:17 So then.
00:47:19 Of course, Zuckerberg shows us.
00:47:26 Shows us what this virtual world is going to look.
00:47:28 Like I want you to ask yourself.
00:47:32 What do you notice?
00:47:35 What do you notice about this virtual world?
00:47:40 What seems missing?
Speaker 13
00:47:43 Soon we're going to be introducing a social version of home where you can invite your friends to join you as avatars.
00:47:50 You'll be able to hang out, watch videos together, and jump into apps together.
00:47:54 Then there is Horizon worlds, which is where you can build worlds and jump into them with people.
00:48:01 Horizon is designed to make it possible for.
00:48:04 Everyone to create, and we're already seeing people build some really interesting experiences from creating new games together to throwing surprise parties and VR that family and friends around the world can join.
00:48:15 We started rolling out Horizon worlds in beta last year, and we're adding more people and more worlds every day.
Devon
00:48:23 But not white people.
00:48:27 That's weird.
00:48:28 There's a whole virtual universe with not a single white guy.
00:48:35 Ah, not a single white guy in that whole.
00:48:39 Virtual universe of zuckerbergs that's.
00:48:43 That's interesting.
00:48:45 So on the other, the next example he gives there is again no white guys.
00:48:51 It's some Japanese girl with her, her awesome black friend, and they go to a literal black power concert.
00:49:02 But she's their virtual.
00:49:03 I don't know, I don't.
00:49:04 Know they expect this to.
00:49:05 Work like there's this like this.
00:49:07 This is as cheesy in 20 years.
00:49:10 In 20 years, people are going to be playing this video.
00:49:13 This video right here.
00:49:15 As in the same way that I'm playing those those virtual reality.
00:49:20 Videos in the 90s.
00:49:21 They're going to play this and be like, oh, look, it's it's hologram Japanese lady.
00:49:26 Like, that's like that ever happened because it won't happen.
00:49:31 So there's hologram Japanese lady.
00:49:35 And then Black Lady Black power concert.
00:49:38 Now here's where you get to the part that makes sense for Zuckerberg in the short term.
00:49:45 They make, I mean the whole, the whole digital economy, right is is all in app purchases in app purchases, DLC.
00:49:57 And now NFTS.
00:50:02 Again, it's they.
00:50:03 They don't want you to actually own anything.
00:50:07 They want all of your possessions.
00:50:10 To be virtual.
00:50:12 Now what this does for them, think of the think of the kick.
00:50:16 To the balls.
00:50:19 That the music industry took.
00:50:23 When they went from physical media.
00:50:27 To digital media.
00:50:32 I would imagine there's a lot of people listening who never went to a record store and bought a CD for 20 bucks.
Speaker 26
00:50:43 Right.
Devon
00:50:45 Sometimes you bought that CD for 20 bucks.
00:50:49 And there was only.
00:50:49 One song on there that you liked.
00:50:53 And in fact, it was really great for the record companies for a long time, because what would happen is.
00:51:00 Formats and medium would change.
00:51:05 So people would buy all their they'd get.
00:51:07 Their record collection.
00:51:10 And then record players would would kind of go out.
00:51:13 Of style and.
00:51:14 Then you'd have to get.
00:51:15 You know your record collection on reel to reel.
00:51:18 And that would go out of style and then you'd get your record collection on eight track and that would go out of style.
00:51:25 And so you.
00:51:26 Get your record collection on cassette.
00:51:29 And that would go out of style.
00:51:30 And so you'd get your record collection on mini disc.
00:51:34 And that would go out of style and you know, and then you get to.
00:51:37 See it?
00:51:37 Yeah, and so forth.
00:51:43 Or at least the concept.
00:51:47 Of having some kind of.
00:51:53 To limit copies of something.
00:51:57 Whether that's governed by a blockchain or whatever.
00:52:02 That they know that's where the big money is.
00:52:07 If they can make digital media.
00:52:10 Kind of like physical media.
00:52:15 Not only do they think that that's going to make you more willing to not own physical things.
00:52:22 Because you think, oh, it's it's all protected.
00:52:24 It's it's all signed to me.
00:52:26 I own it.
00:52:33 But they can also make it obsolete and then.
00:52:36 You have to buy.
00:52:36 It all over again.
00:52:41 You know, if you downloaded an MP3 in 1996, it still works.
00:52:50 But if they can have some kind of.
00:52:53 Technology that's like the the DRM DRM from hell.
00:53:00 Now that will be that.
00:53:02 So they're trying to cash in on this.
00:53:03 The NFT stuff.
00:53:05 I don't know what's going to happen with that.
00:53:06 I really don't.
00:53:08 I I kind of feel like uh.
00:53:12 It's going to it's going to basically.
00:53:14 Become a form of DRM.
00:53:18 And that look, there's good and bad aspects to that because as we inevitably, whether we like it or not, unfortunately.
00:53:27 Head towards this eventual reality or eventual virtual reality.
00:53:35 You will have a lot of people who choose, and I see this is where you have to decide which, which, which reality do you want.
00:53:42 To exist in.
00:53:45 Because if you choose to exist in.
00:53:46 The virtual reality and you're an artist.
00:53:52 You're you're going to be forced to participate in this to make any money.
Speaker 23
00:54:03 And Stray Light Corporation, they're already planning the virtual shopping mall.
Devon
00:54:08 And again, they've been trying to do.
00:54:09 This for a billion years.
00:54:13 You know second life.
00:54:15 Remember second life.
00:54:20 They poured * **** load of money into into second. I mean the Coca-Cola. I mean, I I don't know. There was like, a laundry. I don't remember now, but a whole bunch of globalist corporations.
00:54:33 Just sunk.
00:54:35 Millions of dollars into second life having a presence on second life.
00:54:42 Creating virtual stores and all this.
00:54:50 That now, I mean I I think it's still I, I don't know I I.
00:54:53 Think it still exists.
00:54:55 But now it's like a virtual.
00:54:56 Ghost town.
00:54:59 And this kind of thing has been tried a bunch of times in the past, and it never quite catches on.
00:55:06 It will eventually.
00:55:09 They will eventually.
00:55:11 But we're not quite there.
Speaker 16
00:55:17 Now if you ask people today what they thought.
Speaker 13
00:55:20 The metaverse was.
00:55:21 A lot of people would probably say.
00:55:23 It was a Spiderman movie, but.
Speaker 16
00:55:25 The people actually, actually.
Devon
00:55:28 I just want to point something out.
00:55:30 You could always tell this is this is a bad actor trying to sound natural.
00:55:40 Listen carefully.
Speaker 16
00:55:42 Now if you ask.
Devon
00:55:44 It's the fake stutter.
Speaker 4
00:55:46 Now if.
Devon
00:55:49 You know what I mean?
Speaker 16
00:55:51 Now if you ask people.
Devon
00:55:53 It's it's very subtle.
00:55:55 As someone who actually stutters.
Speaker 16
00:55:59 Now if you ask people today what?
Speaker 13
00:56:02 They thought the metaverse was.
Speaker 16
00:56:03 A lot of people would.
Speaker 13
00:56:04 Probably say it was a spider.
Devon
00:56:06 You know the fake laugh there and oh, God, Glenn Beck does this a lot.
00:56:11 This the way he's talking and it reminds me of how Glenn Beck talks.
00:56:15 It's it's someone who's who's trying to sound natural is.
00:56:21 Mark Zuckerberg probably really struggles with that.
Speaker 13
00:56:26 If you ask people today what they thought the metaverse was, a lot of people would probably say it was a Spiderman movie.
00:56:32 But the people actually.
00:56:34 Follow the space would say it's about gaming.
Speaker 1
00:56:37 In these early days of virtual reality, we tend to think of it in a game or adventure environment.
00:56:42 But virtual reality is also an important design tool.
Speaker 13
00:56:46 But enough with the fun and games.
00:56:48 It's time for everyone's favorite work.
Devon
00:56:52 See they they've they've been trying to sell it that way.
00:56:54 Too that.
00:56:55 You know, it just seems like it's just.
00:56:57 For games right now, but believe me, this is.
00:57:00 Going to be used.
00:57:01 For serious ****.
Speaker 7
00:57:04 And it never is.
Devon
00:57:06 It never is.
00:57:07 I mean, there's very limited.
00:57:10 Applications for this stuff.
00:57:12 I mean I I when I worked at a government con contractor, one of the.
00:57:17 Things I worked on.
00:57:18 Was a virtual reality training program and it was totally unnecessary.
00:57:25 I knew as as I made it.
00:57:28 That it was unnecessary.
00:57:29 The only in fact, the only reason.
00:57:31 Why I was making it?
00:57:33 Was I wanted to make something in unity, I wanted to.
00:57:35 Learn how to use unity.
00:57:38 And I feel I feel like we could probably get.
00:57:39 A government contract.
00:57:41 Pain for me.
00:57:42 To learn how to use Unity, basically to deliver a product product.
00:57:49 It kind of worked.
00:57:51 They didn't go.
00:57:52 All the way with it, but it it's nice to learn how.
00:57:54 To use the unity.
00:57:58 They paid for it enough.
00:57:59 For me to get those skills that went nowhere.
00:58:03 But still.
00:58:04 But I knew as I was making I was.
00:58:05 Like this is this is silly.
00:58:08 This is silly.
00:58:09 No one needs what I'm making.
00:58:12 But I know that because it sounds cool, right?
00:58:16 Oh, virtual reality.
00:58:19 We'll get some idiots.
00:58:20 To give us money for it.
00:58:29 All right, so.
00:58:29 Now we're going to take a look at.
00:58:37 Some of the ways virtual reality.
00:58:40 Was described again this.
00:58:42 Is about, you know, 30-40 years ago.
00:58:48 Because a lot of people don't.
00:58:49 Realize that this isn't anything new.
Speaker 18
00:58:53 Well, right now we're working.
00:58:55 On developing just the basic software tools that software applications developers will use to.
Devon
00:59:02 Now I I I forgot to put the clip in there.
00:59:05 There's actually a clip of Zuckerberg saying the exact same thing.
00:59:09 Like, well, right now.
00:59:11 We're working on getting the API ready so that we can start building our he starts using like.
00:59:16 The new tech.
00:59:19 Buzzwords like we have to make sure that we can nurture.
00:59:22 The ecosystem to you know, it's.
00:59:24 It's just he's just saying, like, the the 30 to 40 year ********.
00:59:28 Version of what this guy is.
00:59:29 Saying like like I forgot to.
00:59:31 Put that clip in there.
Speaker 18
00:59:33 To to write these applications.
00:59:35 Up until now, people have pretty much been writing their own software, no matter where they are.
00:59:41 But in order for an industry to to get started and to be widespread, the the people who don't have expertise in real time simulation need to have tools that they can buy pieces of code and so forth that they can put together so they only need to work in their particular areas of expertise.
00:59:58 This is a data glove.
01:00:01 This is one of the two items that the public seems to mostly associate with the are the other of the goggles, the head mounted display you have, the computer tracks this as you wear it, you have two small TV sets inside the.
Speaker
01:00:05 Right.
Speaker 4
01:00:06 And the other.
Speaker 6
01:00:06 Is goggles.
Devon
01:00:18 That's one point that's.
01:00:19 Really not that much bigger than an Oculus.
01:00:23 Like it's not.
01:00:25 Like, that's not like the big.
01:00:26 Stupid ones that.
01:00:27 We were looking at in some of those other videos.
01:00:31 It's it's really.
01:00:32 Not that much bigger than an Oculus.
01:00:35 Or what's Facebook's Facebook? Or they bought Oculus, right? But then they call us. I don't know. It doesn't matter.
Speaker 18
01:00:41 You have the computer tracks this as you wear it, you have two small TV sets inside that show you what the computer is displaying and it really allows you to be in the middle of the computer graphics.
01:00:54 It allows the graphics to surround you and gives you a real feeling of of being there.
Speaker 25
01:00:59 Instead of bringing the hand to a heavy control device that typically sits on a table, the data glove puts a lightweight device on the hand and then keeps track of where the hand is.
01:01:10 Using a built in position sensor, fiber optic threads sandwiched between the.
Devon
01:01:17 I also want to.
01:01:18 Just point out.
01:01:19 That a lot of the programs they'll show, they look like really basic and stupid.
01:01:24 It's like well them.
01:01:25 And that's like obviously they've they've gone so much further than just moving a block onto another block.
01:01:31 And this sort of thing.
01:01:33 And whatever have they, really? I mean, have you seen? I mean, it looks prettier, right? The 3D environment looks better than a block next to another block. You know that.
01:01:44 Kind of thing.
01:01:46 But the gameplay?
01:01:48 At least in the things that I've seen.
01:01:51 I mean, they're they're really not that much for complicated than putting the ******* block on a block.
Speaker 25
01:02:02 Between the layers of the glove, sense bending and extension of the fingers, or spreading of the hand.
01:02:08 The glove feeds all these sensor parameters to a control unit that can output calibrated records, making it possible to build an individualized gesture library for higher level commands.
01:02:20 A team in the Human Factors Research division at NASA's Ames Research Center has combined the data glove with a speech recognition device and head position sensors. Together, they control a head mounted display system to create a multi-purpose virtual interface environment.
01:02:37 As the head mounted display unit uses 2 liquid crystal display screens presented to each eye of the user through wide angle optics.
01:02:46 Each eye has a 120 degree field of view both horizontally and vertically, with a common binocular field of up to 90 degrees. That allows natural parallax depth perception using stereoscopic images.
01:02:59 The imagery appears to completely surround the user in three space.
01:03:03 The operator can explore and interact with the virtual environment just as if they were touching real objects.
Devon
01:03:11 OK, another thing I want to point out.
01:03:14 Is we've we're already kind of experiencing the drop off in innovation.
01:03:21 Because when you look at.
01:03:22 This which again looks very primitive, but when you think of the actual capabilities of what they're talking about, like the OK.
01:03:30 You have a glove you can actually grab objects, manipulate them in 3D. You've got these 3D glasses on that or goggles on.
01:03:40 That allow you to see it.
01:03:42 It fills up your peripheral vision and everything.
01:03:45 You know, there's parallax, you know, you've got the depth perception again.
01:03:50 It doesn't look as pretty, but technologically, like all the basic elements are there, right?
01:03:56 And if you think about, well, where were computers?
01:03:59 40 years prior to this.
01:04:04 Well, they were.
01:04:05 They were nonexistent.
01:04:07 They were punch card machines.
01:04:11 So in 40 years.
01:04:13 We went from punch card machines.
01:04:17 To this ****.
01:04:20 OK.
01:04:22 What changed?
01:04:29 What changed, I wonder?
01:04:33 Because innovation is taking it's it's a steep drop off.
01:04:39 It's a steep drop off.
01:04:41 We are not seeing the same.
01:04:46 Level of innovation that we were.
01:04:50 When this technology right here was being developed.
01:04:55 Was it Moore's?
01:04:56 Law that technology would keep doubling.
01:05:00 Every six months or something like that, I don't even know.
01:05:03 If that's true anymore?
01:05:08 So we're already kind of seeing a slowing down.
01:05:13 Of the technology, again, yes.
01:05:15 There's lots of things that are way better.
01:05:16 You know, visually, especially right.
01:05:20 And you know, you can even say, well, now we don't have to wear gloves either, just like.
01:05:23 The camera track and all that stuff.
01:05:27 And you're right.
01:05:29 But it's not the same as punch cards.
01:05:33 To virtual reality.
01:05:36 In its infancy.
Speaker 25
01:05:40 In real time and from multiple viewpoints.
01:05:43 Possible applications include long distance control of robots and monitoring or management of large scale integrated information systems such as might be found in future space station.
01:05:54 Virtual interface environments and head mounted displays have been researched for more than 20 years by a variety of people ranging from Ivan Sutherlin to Nicholas Negroponte.
01:06:05 The NASA system is significant because of its skillful use of the latest hardware to fit the interactive graphics system onto the human body.
Speaker 18
01:06:14 And it's actually.
Speaker 24
01:06:14 Linda, tell us.
Speaker 1
01:06:14 What are you doing now?
01:06:15 What's your experience?
Speaker 17
01:06:16 Well, I'm definitely in in cyberspace and you could see I'm moving my hand.
01:06:21 You could see my hand in cyberspace also moving.
Speaker 18
01:06:24 So not a few points someplace where you want to go and you'll end up flying.
Speaker 17
01:06:24 I mean.
01:06:26 Let's there.
01:06:27 Let's go there.
01:06:28 Let's go there.
Speaker 1
01:06:29 And you just follow, you follow again.
Speaker 22
01:06:29 Well, it just flows right through a.
Speaker 17
01:06:32 Column there.
01:06:32 OK, let's go in the other direction.
01:06:35 Let's go up.
01:06:36 Can I go up?
Speaker 1
01:06:38 So you're in.
01:06:39 Charge of this will amendment.
01:06:42 OK, we're going to have to get out of this.
Speaker 18
01:06:42 Right, OK, OK.
Speaker 4
01:06:43 World guys just out of time.
01:06:45 Sorry, sorry.
Speaker 18
01:06:46 close encounter with the chair there, alright.
Speaker 1
01:06:49 Chris, Linda, thank you very much.
Speaker 19
01:06:50 VR helmets are bulky and detract from the experience, so companies are developing VR glasses and ultimately VR images will be beamed directly into the.
Devon
01:07:03 OK, that never happened.
01:07:06 We don't we we don't even have these.
01:07:10 This ******* mongloid.
01:07:13 There's his glasses.
Speaker 19
01:07:15 Developing VR glasses and ultimately VR images will be beamed directly into the eyes by tiny projectors.
Speaker 4
01:07:22 Well that.
Speaker 19
01:07:28 When it comes to sounds, yarn Lanier is a virtuoso.
01:07:31 He can play dozens of real.
01:07:33 Instruments, but also dozens of virtual instruments like the rhythm gimbal or the cyber zylo.
Devon
01:07:42 My favorite song is the song where they play the Cyber Xylo and the rhythm gimbal.
01:07:55 So where this guy look at this guy?
01:08:00 It's going to be very important.
01:08:01 This guy here in a minute.
Speaker 19
01:08:05 In the future, people will wear not just helmets and gloves, but entire body suits called exoskeletons, the better to immerse their senses in virtual reality.
Speaker 7
01:08:16 I can see a time in the foreseeable future when the technology will allow us to smell and to taste things also.
Speaker 19
01:08:24 Virtual reality, however, has left the lab and is coming to our neighborhoods right now.
01:08:30 For example, virtual reality theaters are being planned all over the world.
Devon
01:08:34 Ohh, remember that virtual reality theater you were at last week?
01:08:41 They're all over the world now, right?
01:08:43 I mean, it's it's been like 30 years.
01:08:46 Of course, they're all over.
01:08:47 The world now by now.
01:08:50 How long does it?
01:08:51 Take to plan these things.
Speaker 19
01:08:52 And this fall, Sega plans to market the first affordable VR helmet for home use, a device that can enhance and distort our sense of reality.
Devon
01:09:02 Remember this the Sega VR helmet?
01:09:05 See again.
01:09:05 That's at the front.
01:09:06 Is that, that's.
01:09:08 It's about the same size as an Oculus.
01:09:11 You know in 30 years.
01:09:13 What the?
01:09:14 So the resolutions got it's better.
01:09:19 Yeah, the there's the the resolution is better. The frame rate's better.
01:09:25 But it's still a big, stupid thing.
01:09:26 You have to.
01:09:27 Put on your head.
01:09:30 And unless it looks like a ******* Star Trek.
01:09:32 Holodeck. No one's going to be.
01:09:34 Willing to do that.
01:09:35 So Nightline this is 1993.
01:09:41 So about 30 years ago.
01:09:45 Nightline interviewed the guy.
01:09:48 Who invented the term?
01:09:51 Virtual reality.
01:09:55 And then I interviewed a professor who saw.
01:10:00 Some dangers in virtual reality.
Speaker 14
01:10:06 Some of the.
Devon
01:10:07 Some of the things he brings up are actually pretty good points and pretty relevant.
01:10:11 Some are are not so much.
01:10:14 But take a load of the guy.
01:10:17 That invented the term virtual reality.
Speaker 6
01:10:21 Charon Lanier is the scientist who coined the phrase virtual reality and is now working on several medical applications for the technology.
Speaker 26
01:10:24 Ohh trap guy.
Speaker 6
01:10:29 He joins us from our San Francisco Bureau.
01:10:32 Doctor Frank Biocare is the director of the Communications Center at the University of North Carolina.
01:10:37 Doctor Bilker has calculated that virtual reality may in the future.
01:10:41 Consume as much as 15 to 20 years of a person's life. He joins us.
01:10:47 From our north.
01:10:47 Carolina affiliate WTVD was the little snort of disbelief.
Speaker 5
01:10:52 Ohh it's an amusing notion of.
01:10:55 I I doubt it's true.
01:10:57 I doubt it's true.
Devon
01:10:59 Again, he's the guy who invented the term.
01:11:03 Virtual reality just now.
01:11:06 That that ******* guy.
Speaker 5
01:11:09 Reality is hard to use for extended periods of time.
01:11:12 It's a little bit like riding a bicycle.
01:11:13 You actually get tired after a while, you know, so.
01:11:16 But I don't know.
01:11:17 Maybe those hours.
Speaker 6
01:11:18 Would build up what intrigues you most about it.
01:11:20 The the technical application or the model and social implication.
Speaker 5
01:11:27 Well, what intrigues me about it is it's a wonderful, inspirational future for the human imagination.
01:11:34 I can't put it any simpler than that.
01:11:38 We as a culture are very much in love with technology.
01:11:41 We do so many things with it and I came to believe.
01:11:46 Quite a while ago that we were making more technology than we really needed.
01:11:50 The only real problems we have these days are diseases and natural disasters.
01:11:55 All of the other problems technology was meant to solve or really solved, and all of our real problems are caused by our own behavior.
01:12:02 When we start to think about the technologies that we want to create for the future, we want to think about technologies that will create wonderful adventures for us and wonderful new ways of meeting each other and new types of beauty and so forth and.
Devon
01:12:14 But wait, why did you mention behavior?
01:12:21 That's odd.
01:12:26 That seems like a non sequitur.
01:12:27 What comes after that?
01:12:28 He says.
01:12:30 Oh, you know.
Speaker 5
01:12:31 I I I.
Devon
01:12:32 I feel like technology has already solved like the big problems.
01:12:37 I mean, we still have a few like natural disasters and and medical.
01:12:42 Though the real problem is behavior.
01:12:46 And then he starts sounding like Mark Zuckerberg talking about how we have these great virtual worlds, and we'll we'll be able to fly around on unicorns and ****.
01:12:58 But he still said the big problem is behavior.
Speaker 5
01:13:05 The only real problems we have these days are diseases and natural disasters.
01:13:10 All of the other problems technology was meant to solve or really solved, and all of our real problems are caused by our own behavior.
01:13:16 So when we start to think about the technologies that we want to create for the future.
01:13:20 There we want to think about technologies that will create wonderful adventures for us and wonderful new ways of meeting each other and new types of beauty and so forth.
01:13:28 And so I think this is an ideal type of technology to focus on and that's essentially what it.
01:13:32 Means to me.
Speaker 6
01:13:33 Doctor Bilker as as you look at Michael Gilligan's report and you look at some of the technical applications and some of the wonderful ways.
01:13:40 In which people are going to be are already being helped by the use of virtual reality.
01:13:46 Is that your problem or are you more concerned with it as a form of entertainment?
Speaker 2
01:13:51 No, I'm not concerned so much with the with some of the positive aspects of virtual reality, technology is absolutely amazing technology with amazing potential.
01:14:00 One of the things we need to think about is to look at the example of television.
01:14:04 Back in 1941, as television started to head towards our homes.
01:14:08 Few people knew that basically this sort of black and white image, no spot of black and white image would have the psychological, social and cultural impact that it has over all these years.
01:14:20 It was had is a technology with an odd little name television vision at a distance.
01:14:25 Think about this new technology, virtual reality potentially.
Speaker 10
01:14:28 And sort of unlimited.
Speaker 2
01:14:29 Potential both for educational and for potentially negative consequences.
Speaker 6
01:14:33 Well, go ahead, run.
01:14:34 Run through two or three of the things that concern.
01:14:37 You about it, Mark?
Speaker 2
01:14:37 Well, you know, one of the things we have to consider now with we're from we're sophisticated about the impact of the diffusion of communication technologies.
01:14:45 We're aware that we live in an information environment now.
01:14:48 We see a technology of virtual reality.
01:14:50 You ask, is this a tool, toy or tyrant?
01:14:54 And we're going to ask these questions about virtual eye technology, famous sort of historian technology.
01:14:59 Lewis Mumford used to argue that there are two kinds of technology, a democratic one and an authoritarian one, one that actually empower individuals, one that enslaved people, one that was man centered, one that was machine centered.
01:15:13 In some ways, though, he was wrong and.
01:15:15 In that there really are not two kinds of technologies.
01:15:18 These are two sides of the face of each technology.
Devon
01:15:23 Now I thought that was a.
01:15:24 Really good point.
01:15:27 Because there's a lot of people that look at the Internet.
01:15:30 And they say, wow, look at look at how free we are.
01:15:33 I mean, look at right now, I'm able to talk to you guys here because of the Internet.
01:15:39 The Internet has done great things.
01:15:41 I'm a big fan of the Internet, especially the early days.
01:15:43 Of the Internet.
01:15:45 And it wasn't that long ago that the like, I think it was.
01:15:48 Eric Schmidt.
01:15:51 Was talking about how this was like literally like just a few years before all the censorship that began in in 2016.
01:16:02 He said.
01:16:03 Soon it'll be impossible.
01:16:06 To censor the Internet and he was very.
01:16:08 Excited about this?
01:16:11 And that was kind of the the feeling that a lot of people on the Internet had that it.
01:16:15 Was this this Wild West?
01:16:20 Everything goes.
01:16:25 And there was an anonymous aspect to.
01:16:28 It that people liked.
01:16:30 Because it was a marketplace of ideas.
01:16:35 It wasn't about your avatar, which many people didn't have yet.
01:16:39 It wasn't about anything like that.
01:16:40 It was about what?
01:16:41 You said.
01:16:42 It was about the content that you created.
01:16:47 And everyone was on an even playing field.
01:16:51 And it wasn't until the institution started to lose.
01:16:55 On that even playing field.
01:16:57 Though we saw the other side.
01:16:58 Of that coin.
01:17:01 But he's right. Every technology.
01:17:04 Has the power to heal or to hurt.
01:17:10 And unfortunately, when you live in a society where the ruling class hates its people, hates its own people.
01:17:20 It's going to be used to hurt.
01:17:23 And you can say that about any technology.
01:17:25 Well, a gun perfect example.
01:17:27 A gun can save lives.
01:17:29 A gun can end lives.
01:17:32 A car can save lives.
01:17:33 A car can end lives.
01:17:36 The Internet can save.
01:17:37 Lives and the Internet can end lives.
01:17:44 It's like with this vaccine.
01:17:49 People ask me well, why, you know, why don't.
01:17:52 Why don't you want to take the vaccine and I tell them like honestly.
01:17:55 It really boils.
01:17:56 Down to the fact that the people producing it want me dead and have made that no secret.
01:18:06 And so while I do believe that there.
01:18:07 Are great technologies out there, medical technologies?
01:18:14 Those technologies can.
01:18:15 Be used to heal or to hurt.
01:18:22 And right now we are ruled by a.
01:18:27 Cabal or?
01:18:29 Tribe or whatever you want to say.
01:18:34 Who seemed hell bent on hurting me.
01:18:40 And so when new technologies are rolled out?
01:18:44 It's of the utmost important to be very, very skeptical.
01:18:49 Of how they heal.
01:18:53 And to.
01:18:55 Be very, very learned.
01:18:58 And how they can hurt.
Speaker 2
01:19:01 And especially communication technology.
Speaker 6
01:19:03 Or talk about talk about for a moment and let me get back to Mr.
01:19:06 Lanier for a second here.
01:19:08 Talk about the empowerment.
01:19:09 How is this technology going to empower us?
Speaker 5
01:19:13 Well, wait my turn.
Speaker 2
01:19:13 Think of.
Speaker 4
01:19:16 Right.
Speaker 5
01:19:18 Well, I just wanted to make a comment on television, which.
01:19:20 Is that television could have turned out much better than it is.
01:19:24 I want to point that out.
01:19:25 I mean, with all due respect to ABC and all, television is actually a bit better in England than it is in the United States.
01:19:30 And I think there are a lot of things about the structure of television that inherently make it the kind of zombifying thing it can be for kids and for some of the rest of us.
01:19:40 But at the same time.
01:19:41 The culture that we we create around a new technology is something that I think we can take responsibility for.
01:19:48 And one of the great things about virtual reality is that it's a chance to start over, I mean.
01:19:53 It hasn't started yet, and if people are aware of the importance of media in our lives and if we take some responsibility to try to turn the next wave of media into something wonderful, we can really have an.
01:20:06 You're not going to have any control.
Devon
01:20:09 See this was.
01:20:12 This was the naive it was in.
01:20:14 1993.
01:20:16 This was the naive Gen.
01:20:18 X view.
01:20:20 Of the future of the Internet.
01:20:25 You know, all these leftists that think.
01:20:27 That we're going to live.
01:20:27 In global home of Star Trek.
01:20:31 In the future.
01:20:33 You know that the the transhumanists that think that we're all going to be, we're going to merge with machines and become the Super beings.
01:20:46 The people that think that the reason why you don't.
01:20:48 Agree with them.
01:20:50 Is that you are less evolved.
01:20:53 And that they are evolving.
01:20:59 This was a very popular view, not just on the left, just in general.
01:21:06 Throughout the 90s, I mean when?
01:21:08 Google set up shop.
01:21:11 And print it on their wall.
01:21:12 Don't be evil.
01:21:15 People on the left and right thought it was.
01:21:17 Kind of funny.
01:21:20 They thought it was cool.
01:21:28 They didn't stop to think.
01:21:29 Well, wait, why do you why?
01:21:30 Do you have?
01:21:31 To remind yourself not to be.
01:21:32 Wait, why does it matter if you what kind of power do you have that would that if you were evil, it would be bad.
01:21:39 They didn't think about that.
01:21:40 They thought it was just all tongue in cheek.
01:21:42 It was kind of, it was cheeky.
01:21:44 Oh, look at that, Google.
01:21:47 They're the fun company with the different colored letters.
01:21:52 They don't spam me with ads when I when.
01:21:54 I do a search.
01:21:57 They're giving people free e-mail.
01:22:01 This is a cool company look.
01:22:03 There's all these news stories about what what fun it is to work at Google.
01:22:10 I mean they have they have air hockey.
01:22:14 You get all of your.
01:22:15 I mean, you could literally live.
01:22:19 At the Google campus.
01:22:23 And look, some of that optimism it I worked in in tech in the in the late 90s.
01:22:30 As that optimism was starting to die.
01:22:36 Like I worked at a company that.
01:22:40 Was making money hand over fist.
01:22:44 And it was like.
01:22:47 An amazingly awesome chill job.
01:22:51 If you showed up and you got your work done, you there was like free snacks.
01:22:56 There was a gaming room, there was arcade machines.
01:23:02 There was a lot of leisure time and they spent big money on parties like if you went to the.
01:23:09 The Christmas party, the company Christmas party.
01:23:12 It was like this insane, insanely expensive Christmas party.
01:23:23 And we just thought that that it was, that was just going to keep going.
01:23:27 But it quickly.
01:23:29 Just because of when I entered the game like it quickly descended.
01:23:33 To like you know, as the.com bubble and all that stuff, all the effects of the of the technology crash.
01:23:41 Settled in.
01:23:44 All that stuff went away.
01:23:48 I will also point out that was also when.
01:23:53 Demographics were slightly different in the tech industry.
Speaker 6
01:24:00 Over that I mean I I see now that or at least just heard from Michael, that I forget which company it was, was it Sony?
01:24:09 Siaga is going to come out with this $200.00. So what is that $200.00 set going to be able to do?
Speaker 5
01:24:14 Yeah, I actually used to be involved with that project.
01:24:17 Well, that's not really virtual reality.
01:24:20 What that is is it's a virtual reality helmet on a video game and video games for me.
01:24:27 Are almost more dangerous than television because they're just a little bit interactive.
01:24:31 But what they do is they put kids through, paces, the kids sort of repeat compulsively the same activities again and again to get better at the game.
01:24:38 And so they become like reps in a lab maze.
Devon
01:24:43 Now as much as.
01:24:44 This guy's like a giant.
01:24:45 ****** ***.
01:24:47 That is a very good.
01:24:48 Very, very good point.
01:24:51 That and I, I would agree, that's precisely what.
01:24:54 Video games do.
01:24:56 Is they?
01:24:57 They train you like.
01:24:58 A rat going through a maze.
01:25:02 But what he doesn't?
01:25:04 Say whether he understands this or not.
01:25:08 Is that's exactly.
01:25:10 How all?
01:25:12 Whether it's video games or.
01:25:13 Not that's how all this technology has gone.
01:25:17 You know, whether it's video games, whether it's social media.
01:25:21 You know, whether it's, you know, the likes on Facebook, it's it has all become.
01:25:28 Training rats to go through a maze.
01:25:31 And of course.
01:25:34 Virtual reality.
01:25:37 Will be designed to do exactly the same thing.
01:25:40 Of course it will.
01:25:43 And so whether or not whether this guy is just a naive douchy, you know, San Francisco ******.
01:25:52 Or he's or he's.
01:25:53 He's something more devious than that.
01:25:55 Who knows?
01:25:59 But he makes a good observation.
01:26:04 That that's exactly what video games do.
01:26:08 They trained children.
01:26:10 To go through the maze and try to find the cheese.
Speaker 5
01:26:13 And I'm not sure that that's really an improvement to me.
Speaker
01:26:13 OK.
Speaker 5
01:26:17 The real empowerment comes at a future stage when virtual reality is truly interactive, which is something that's inevitable.
01:26:24 You have to understand that virtual reality only becomes magical and only becomes real.
01:26:30 When it is truly interactive and that has profound implications, one of the ways I like to describe it is it's almost permission for childhood.
01:26:38 It creates an adult version of make believe that's supported by technology.
Devon
01:26:43 Again, he doesn't see the danger in.
01:26:45 That it turns adults into infants.
01:26:51 This is 1.
01:26:51 Of the selling points.
01:26:58 It keeps adults.
01:27:01 Thinking like children.
01:27:08 Children that just moments ago he, he explained, have been trained to go through a maze.
01:27:14 And find the cheese.
01:27:16 Their entire childhood.
01:27:20 What could be the danger in that?
01:27:28 Now I don't know for sure, but I think this guy has an entirely different interest in children, but that's.
Speaker 5
01:27:35 And I can't imagine anything more empowering than that.
01:27:38 It's a it's a wonderful validation of the imagination.
Speaker 6
01:27:40 We're going to have to take a short break when we come back.
01:27:43 I'd I'd like you both to think about the fact that while you may have some wonderful ideas, each of you as to how virtual reality can be used to do good, it is ultimately the business interests that are going to decide how they can make the most money.
01:27:55 Out of the technology.
Devon
01:27:58 Now that's that's that is another thing is.
01:28:02 I I'm that used to be the case, right?
01:28:06 That that used to be how we viewed these.
01:28:10 Big tech companies.
01:28:14 That used to be.
01:28:17 Like, that's like the libertarian mindset, right, like, well.
01:28:23 You know, cash is king.
01:28:25 Go broke.
01:28:26 Go broke.
01:28:30 They can't just censor everybody because then they'll go out a bit, they'll lose.
01:28:33 Money and go out of business.
01:28:37 And of course, we've realized.
01:28:40 As we've witnessed.
01:28:43 That this is all ********, that it's ********.
01:28:48 Especially when you have a government that can.
01:28:51 Infinitely print money.
01:29:00 Money is no object.
01:29:04 Twitter didn't make money for, like, a decade.
01:29:12 YouTube didn't make money for, like, a decade.
01:29:15 Most of these companies didn't make any money.
Speaker 26
01:29:18 For a really long time.
Devon
01:29:23 They just bled hundreds of millions of dollars.
01:29:33 Because the influence was more valuable.
01:29:44 I don't think.
01:29:46 Facebook as an example or meta I guess now.
01:29:51 Will be charging for their gay little.
Speaker 6
01:29:57 And what you think the tugging and pulling will do between those two forces?
Speaker 2
01:30:01 Well, technologies don't in themselves have an effect.
01:30:04 Virtual reality right now is in play and we are the players with the technology would look looking at.
01:30:10 Now is not a mature technology.
01:30:11 That's a long way to evolve and that's why, for example, as John mentioned, it's very difficult to spend a lot of time inside the medium.
01:30:17 At the moment.
01:30:18 It in itself is to some degree irritating and potentially can create sense of sort of motion sickness kind of simulation.
01:30:24 Sickness. There's no doubt that.
01:30:28 The business interests will be interested, obviously, in making a great deal of money with this particular technology, and scientists will be looking for a number of very positive applications.
01:30:39 But clearly though, this is probably a more decentralized medium than television television, you had control at the center determining the content and structure of it.
Devon
01:30:50 Notice how he says that like.
01:30:52 It's a good thing.
01:30:59 You know, television.
01:31:00 You had centralized control over the content and the social implications of that.
01:31:13 Now I don't know this guys.
01:31:16 This guy's background.
01:31:18 I don't know this guy's.
01:31:19 Early life.
01:31:22 But that makes that that that comment.
01:31:23 Makes me wonder.
Speaker 2
01:31:26 Here you have a medium that allows a number of programs to create their own environments which can take many shapes and forms.
01:31:33 One of the problems we have those we're concerned often about the type of content that appears inside a medium, and clearly there's no doubt that, you know, some media can produce both pro social and anti social behavior and individual.
01:31:47 At least.
01:31:48 Regulate behavior in that direction, for example.
Speaker 6
01:31:50 Let me jump.
01:31:50 Let me jump in at this point because it seems to me that what we're talking about here is by its very nature and antisocial kind of media in that television, for example, is already antisocial as compared to sitting around and and talking around the dinner table.
01:32:05 But it is far more social in that two or three of you can be sitting along the couch.
01:32:09 Watching the same program in virtual reality and let me ask you, Jaron Lanier, in virtual reality it it is by definition, is it not a solo type enterprise?
Speaker 5
01:32:21 No, no, you couldn't be more wrong actually.
Speaker 6
01:32:23 OK.
Speaker 2
01:32:24 Yeah, I would agree with Jaron on the.
Speaker 5
01:32:25 How often?
01:32:26 How often do your guests tell you that?
01:32:29 OK, inside virtual reality, you're in a synthetic world.
01:32:34 Now the most interesting things in that world are other people in disguise.
01:32:38 Now let me explain that for a second.
01:32:39 See when there there can be all sorts of things in the virtual world, but any particular?
01:32:44 The object is.
01:32:45 It's just a computer defined object.
01:32:48 You can have millions of them.
01:32:49 The really interesting stuff is when there's other people there with you, you see, you can be in virtual reality with other people.
01:32:54 You can play tennis with them.
01:32:55 You Can Dance with them.
01:32:56 You can play music with them and you can.
01:33:00 You can take on dreams with them.
01:33:02 You can.
01:33:02 You can each become animals and you can fly through the sky.
Devon
01:33:09 Why don't I feel like this guy's probably.
01:33:10 A woman now.
01:33:14 I'm being kind of serious.
Speaker 4
01:33:21 Ah yeah.
Devon
01:33:24 He really wants.
01:33:25 He wants to be something else.
01:33:28 Who wouldn't if you were.
01:33:29 This guy.
Speaker 5
01:33:30 All of these things, but the key is that those other people are far more interesting, far more entertaining, and they stand out far more than all of the dead objects.
01:33:38 So so I think people will always be drawn to the social use of virtual reality.
01:33:42 There's really no comparison when you've tried both.
Speaker 6
01:33:44 Of them, if I if I.
Devon
01:33:47 And by the way, he's right.
01:33:48 Look, every one of these games, like I said, video games are basically like the precursor to the virtual reality.
01:33:56 That is, unless IQ makes it impossible, it is inevitable.
01:34:00 It just is the the kinds of of video games that.
01:34:05 Are more popular.
01:34:07 Are the multiplayer game?
01:34:10 You know, I said when I when I would play first person shooters, I I never even played the single player mode.
01:34:16 I didn't even know, like if it existed sometimes like I because I didn't care.
01:34:22 I only wanted to play games where I was against other people.
01:34:25 Now, it wasn't like a I don't know that you'd call it social, but I guess in a way it is.
01:34:30 But that's how all these games are, right when people play.
01:34:34 World of Warcraft or or I don't, whatever the big multiplayer games are now, you know, like Minecraft. Even. Yeah, there's NPC's and stuff like that, but they're they're multiplayer games.
01:34:47 And those are the games that do catch on and that is what people like.
01:34:53 And that's why discord exists, you know, and before that, it was team speak and.
01:34:57 You know whatever, right?
01:34:59 Is people do want to?
01:35:05 With other people who were also escaping reality.
01:35:11 Until AI at least gets so good that you can't tell if.
01:35:13 It's a real person or not, but that's for another day.
Speaker 6
01:35:17 Go ahead, doctor, be open.
Speaker 2
01:35:17 And also, Ted, I think you need to make a distinction between what the computer jargon we refer to as the computer interface and then the communication system that's connected one.
01:35:26 Of the interesting things about this medium, and I believe this is his ultimate destination as a mass community.
01:35:31 Option meaning is that virtual reality technology is likely to be a portal, a gateway to a larger communication system where we are in the process of putting together.
01:35:40 This usually comes.
01:35:41 Under the discussion of electronic superhighway, we're in the process of laying in fiber optic cable to every home in America.
01:35:49 We are also right in the process right now of.
01:35:51 Connecting every major computer in America and eventually the world.
01:35:56 When we connect all of these systems together, we'll have one gigantic communication network, a sea of information.
Devon
01:36:04 It's weird hearing people talk about the Internet before it was the thing.
01:36:09 And again, like I said, there's probably people listening right now that you were born after this.
01:36:16 You know, for you, the Internet is always in forever.
01:36:21 But in 1993 it was kind.
01:36:23 Of an oddball thing.
01:36:26 You know what most people had dial up is.
01:36:28 What they had in 1993?
01:36:32 I mean 993.
01:36:35 I mean, they're.
01:36:36 I don't think they're real.
01:36:37 Maybe Wolfenstein, like, I don't.
01:36:38 I don't even know.
01:36:39 If that was out yet.
01:36:41 But there was number 3D games, really.
01:36:46 And there certainly wasn't widespread adoption of the Internet.
01:36:49 People at stuff like AOL and CompuServe, which doesn't even exist.
Speaker 14
01:36:54 And what was?
Devon
01:36:55 The other one prodigy also does not exist.
01:37:01 But the Internet, you know, aside from colleges, government.
01:37:10 You know, like it was, it was a big deal to have like a T1 line or ISDN or something crazy like that.
Speaker 2
01:37:19 And it's already emerged with the name and the name that people have given, it is cyberspace.
01:37:24 The reason it's cyberspace.
01:37:26 It is not only just text and still pictures and moving pictures you will have inside of a 3D simulations.
01:37:33 Individual connected to a virtual reality interface will use that as a way to travel and navigate.
01:37:41 It will be a ship within cyberspace to travel within the kind of information that is available in all its forms in this massive sea.
01:37:50 This ocean of information.
Speaker 6
01:37:51 Let me just interrupt you interrupt you once again.
Speaker 4
01:37:51 That we have.
Devon
01:37:55 And that's exactly how Zuckerberg was selling it again.
01:37:58 It's nothing new.
01:38:01 They've been selling it.
01:38:03 As exactly that.
01:38:05 For my entire lifetime.
01:38:08 My entire lifetime, they've been telling me.
01:38:12 That we're all going to live in a virtual electronic world.
01:38:17 In five more years, it's almost like my.
01:38:21 Q And I like two more weeks.
Speaker 26
01:38:23 And five more.
Devon
01:38:24 Years, we're all going to live in this virtual world again.
01:38:27 I do think it's inevitable unless, unless you know Edward Dutton is is correct.
01:38:34 Like I I think that it's inevitable.
01:38:37 I think that unless the drop in IQ makes it impossible.
01:38:44 For this technology.
01:38:45 To proceed, and I think we've already seen a slowdown.
01:38:50 In the innovation.
01:38:52 A dramatic slowdown in the innovation.
01:38:56 Uh, I think unless you see.
01:39:01 The slowdown go to a crawl.
01:39:04 And things start breaking.
01:39:07 And look, we're already kind of seeing some of that too.
01:39:10 How much of that's intentional, how much of it's?
01:39:12 Not, you know, who knows, right?
01:39:15 But unless you have that kind of a breakdown of the system, it is inevitable there will be.
01:39:21 Yeah, that doesn't mean.
01:39:22 You have to do it.
01:39:25 In the same way, you don't have to be on Facebook, you don't have to be on Instagram, you don't have to, you know, be here listening to this stream.
01:39:34 But there will be, I think, once the technology, especially the not wearing a big stupid goggles thing on your head.
01:39:43 Once that changes.
01:39:48 Once, once they have the ability.
01:39:51 To make it convenient to use.
01:39:56 And almost make it seamless because right now.
01:39:58 To use your phone, think of it this way.
01:40:02 Phones. Smartphones caught on.
01:40:06 Because for you to flip between smartphone land and reality.
01:40:11 You just glance down or and then glance back up.
01:40:16 You know, at most you have to.
01:40:17 Reach in your pocket.
01:40:18 Pull it out.
01:40:19 Then you glance down.
01:40:21 You're in phone world.
01:40:23 You and you can leave phone world immediately and.
01:40:25 Glance back up, you're back out.
01:40:29 So even when you're in phone world, that's.
01:40:31 The other side of.
01:40:32 It right you.
01:40:33 You always have one foot in reality.
01:40:37 Like, even even those people, and they've all seen the videos, people stare at their phones and they walk into like light posts and **** like that.
01:40:45 You know, there's people that get lost.
01:40:46 In it but.
01:40:47 You you keep 1 foot.
01:40:50 In reality.
01:40:52 You're not completely.
01:40:55 Wrist or even when you.
01:40:56 Play these video games that I used to play.
01:40:59 Yeah, sure.
01:40:59 I had a headset on.
01:41:01 Sure, I was.
01:41:02 I was very, you know, tunnel vision on my screen.
01:41:06 But I could hear if, like the smoke.
01:41:08 Alarm went off or you?
01:41:09 Know like I could hear things happen in my room.
01:41:14 I could glance away at the, you know, look at a clock.
01:41:18 You know, as an example, I could look at a TV screen.
01:41:22 I could look.
01:41:22 At my phone.
01:41:27 And in virtual reality, the way that they've always tried to.
01:41:30 Implement that at least.
01:41:32 You're pretty much all in.
01:41:36 And so if if that's, if that's the experience they have to make it easy.
01:41:40 To go.
01:41:42 All in and back all out.
Speaker 6
01:41:44 Because I I feel we're starting to run out of time once again, I still have the sense, though.
01:41:49 I mean, if I'm, if I'm engaged in that kind of reality, what happens to reality itself on the outside, are they going to be disinclined to participate in that guy?
Speaker 5
01:41:57 Well, no, no, no, no.
01:41:59 Reality, reality on the outside will look better than it ever has before.
Devon
01:42:10 Yeah. Again, I I can't.
01:42:13 Tell if this is just.
01:42:15 Extremely naive.
01:42:18 Because the guy should be smart enough to.
01:42:19 Know that that's.
01:42:20 ********, especially after what he just said about video games.
01:42:24 Or if it's, uh.
01:42:26 Something else?
Speaker 5
01:42:28 See when you have.
01:42:29 Some other thing to compare the everyday world to you're going to notice for the first time how miraculous the everyday world is.
01:42:35 There's a wonderful experience when you're inside virtual reality and you come out.
01:42:38 Everything looks a little bit more detailed and a little brighter and more wonderful than it usually does.
01:42:43 It's wonderful eye opener, so I'm I'm positive that people will never.
Devon
01:42:50 Again, that's like saying.
01:42:53 Well, why?
01:42:54 First of all, why would anyone?
01:42:55 Go to virtual reality.
01:42:55 That have sucked.
01:42:58 That's like saying movies are are more boring.
01:43:00 Than real life.
Speaker 8
01:43:03 Well then, no.
Devon
01:43:03 One would go see him.
01:43:06 So I don't know if this guy is just up his own.
01:43:08 *** or what?
Speaker 5
01:43:10 Confuse the two worlds and also positive people won't get lost inside the virtual world the the the physical world is absolutely marvelous.
01:43:17 The only thing wrong with it is you can't make your imagination real.
01:43:20 You can't make dreams real.
01:43:21 You're stuck with the same old buildings, the same old bodies, everything every day.
01:43:25 And so this is just a chance.
01:43:27 To validate that internal part.
Devon
01:43:30 Yeah, he's.
01:43:30 He's definitely a woman now.
01:43:33 Definitely a woman now.
Speaker 5
01:43:34 That you normally can't share as easily.
Speaker 6
01:43:36 Doctor Bilger, we're we're not.
Speaker 2
01:43:37 Yeah, I think.
Speaker 6
01:43:38 We're not only down to our last 40 seconds, we have a virtual satellite working with you, which is not working too well at the moment.
01:43:44 So go ahead and make your final comment.
Speaker 2
01:43:46 If you would, yeah, there is really a downside we need to consider.
01:43:49 It goes back to the amount of time you spend in this world at the at the odds that you mentioned.
Speaker 18
01:43:53 For example the.
Speaker 2
01:43:54 15 years right now, someone born into a system in which we have television as a primary medium spends 7 years of their waking lives watching television.
01:44:04 If this becomes a medium, there replaces the telephone, the computer and television.
01:44:09 If you add up the amount of hours you spend with all those media, you can in theory spend 15 to 20 years inside.
01:44:16 Virtual reality is that necessarily a negative experience?
01:44:19 Remains to be seen.
01:44:20 We obviously have any mixed emotions about it, some negative feelings about participating in a totally artificial environment.
01:44:28 But this is.
01:44:29 One potential destination.
Devon
01:44:32 And he's right.
01:44:34 You know, that's kind of what the smartphone did, right?
01:44:36 That's why everyone uses their phone so much because it it started combining other technologies.
01:44:44 It wasn't just a telephone anymore.
01:44:46 Now is a.
01:44:47 Telephone and your e-mail and a camera.
01:44:52 And a web browser.
01:44:55 And that's the kind of thing that Zuckerberg hopes for, right?
01:44:58 That's the kind of thing they want to consolidate all means of communications into this virtual world with 0 white people, apparently.
01:45:11 And and and just.
01:45:14 Control, not just the the physical, but.
01:45:18 Your mind?
01:45:20 Because that's exactly where this would lead.
01:45:22 That's exactly where this would lead.
01:45:26 So anyway, Fast forward 30 years.
Speaker 15
01:45:32 There is a push in Robbinsdale area schools to get more virtual reality equipment.
01:45:37 The district says virtual reality is a great way for students to learn.
01:45:40 We get more now from Eric Nelson.
Speaker 22
01:45:44 We'll turn it to the side.
01:45:46 We'll drop it in.
Speaker 26
01:45:47 Lakeview elementary teacher Arden Lee Ali broberg.
Speaker 22
01:45:50 We're going to.
Speaker 9
01:45:51 Broberg every single time.
Speaker 22
01:45:55 Click the power button.
Speaker 26
01:45:56 Believes virtual reality is a.
01:45:58 Cutting edge way for students to learn.
Speaker 22
01:46:00 Today, we're gonna be talking about the hydrosphere.
Speaker 26
01:46:03 On this January day, Lee Ali Broberg and her 4th grade kids in Robbinsdale are keeping it real.
Speaker
01:46:04 All right.
Speaker 22
01:46:09 You can turn side to side.
Speaker 26
01:46:11 By using virtual reality to learn about water in all forms.
Speaker 22
01:46:14 So that includes liquid water like.
01:46:18 Rain, I see.
Speaker
01:46:19 Like clothes.
01:46:20 And then I see the sun.
Speaker 22
01:46:22 You can see they get really into it and they're exploring and how many other ways can you take kids under the ocean?
Speaker 26
01:46:29 When the students put on these cool looking kits, they step out of the classroom and into a world of virtual education.
Speaker
01:46:35 Vain clouds thunderclouds.
Speaker 22
01:46:37 There's no comparison.
01:46:38 I mean, even if I showed these same exact pictures on the projector, there's no comparison to having it all around you.
01:46:44 And having your movements react to the picture.
Speaker 26
01:46:48 Currently there is just one kit for the entire Robbinsdale district, and it rotates.
01:46:52 From school to.
01:46:53 But the Seven Dreams Foundation has a dream.
01:46:56 They want more classrooms to have this equipment and are hoping to raise $50,000 to get kits for every school in the.
Speaker 21
01:47:03 In fact, the proposal is put together by all the media specialists in our district.
01:47:07 They're very excited.
Speaker 26
01:47:08 School officials say it is a tremendous teaching tool.
Speaker 22
01:47:11 Absolutely, yeah, yeah.
Speaker 21
01:47:14 It's been so popular and effective in helping students learn that they propose.
01:47:21 Raising money for every single school to.
Speaker
01:47:23 Have one poking out and now I see nothing.
Speaker 26
01:47:25 If the district's dreams do come true.
01:47:28 More students will experience virtual reality in Robbinsdale.
01:47:32 I'm Eric Nelson C.
Devon
01:47:35 So you know, again it is inevitable.
01:47:39 It will get there eventually.
01:47:42 But we're still long ways off and in.
01:47:44 Fact we're seeing more and more movies.
01:47:49 I mentioned a few of them earlier.
01:47:51 In the stream.
01:47:53 This one is called.
01:47:57 Was it?
01:47:57 Free guy.
01:48:00 And it's literally about an NPC.
01:48:02 This is.
01:48:06 Ohh God it's it.
01:48:08 Almost feels like they're trying to hijack the MPC name. It's like they they they hear us talking about waking up the NPC's and they decide to make the like like a leftist movie.
01:48:17 About it. So it's about.
01:48:19 An actual MPC in a video game.
01:48:23 And uh, he meets, he falls in love with the player.
01:48:28 And of course, she's like this super ******, and he's like, a total ***** because that's how every ******* movie that exists is now, you know, he's just like, oh, I'm, I'm super inferior to you.
01:48:42 And you're this complete ******* ******.
01:48:44 And oh, look, you're, like, beating up guys and and the whole time, I'm just like.
01:48:48 Hiding over here and like, oh, my God.
01:48:51 And you're, like, beating up bad guys.
01:48:52 And I'm just like, ooh, that's sexy cause the the gender roles have completely reversed at this point in movies to where?
01:49:01 The damsel in distress is literally the dude and uh, so that that movies out it came out this year actually.
01:49:10 And then you have this show on Amazon right now it's called upload, which is almost even creepier.
01:49:18 You've well, actually, it is creepier.
01:49:20 So it's about this guy.
01:49:22 Who gets in a car accident?
01:49:25 And they scanned him into a virtual world.
01:49:30 And of course, all the people that work at the Virtual World Company are black, you know, because that's who dominates technology.
01:49:39 And, you know, he just lives in this fake digital afterlife.
01:49:45 And the first people he meets, of course, is the interracial gay couple next door.
01:49:52 I mean, if that that you want something that's hard to watch, this thing's ******* hard to.
01:49:56 Watch but the.
01:50:00 It's obvious that there's a huge interest.
01:50:04 In making this kind of art, and again, it's not even necessarily it's it's one of these cases where it's like, is it imitating life or life imitating art, you can't really say that?
01:50:15 Ohh that this is all this is all them trying to prepare us.
01:50:18 For it.
01:50:20 Yes, a little bit, but also people like this ****.
01:50:25 People like this ****.
01:50:26 People go to this stuff.
01:50:29 I mean, there's a lot.
01:50:30 Of of of these movies.
01:50:33 And they've been doing these movies for a long time.
01:50:35 And you know when.
01:50:36 Lawnmower man just.
01:50:36 As an example came out I I came to believe they made a sequel.
01:50:40 And that movie was terrible, but they've they you.
01:50:42 Know ready player.
01:50:44 One was like this huge huge hit.
01:50:50 And so I guess as the technology in the movies has has progressed far more than the technology in reality.
01:50:59 So that's, I guess the irony is the virtual reality of of, of filmmaking is enables the film makers to make virtual reality look way better than than it ever, you know, probably.
01:51:10 Never will be honestly.
01:51:12 Then people are more excited about it.
01:51:14 They find it more interesting because that's the that's and that's why I think it's it's such a far away off because that is what they like.
01:51:22 You look at lawnmower man like, let me.
01:51:25 Have you guys seen?
01:51:25 I don't know.
01:51:26 If you guys have seen lawnmower man.
01:51:28 The Lawnmower man is let me see if I can find.
01:51:32 Lawn mower man.
01:51:37 Like just some kind of scene from lawn mower?
01:51:39 Man, just because.
01:51:40 The the graphics in that are just so ridiculous.
01:51:44 And they weren't even that that awesome.
01:51:50 Back in the.
01:51:53 When did this come out 92?
01:51:55 So lawnmower man came out a year before that Ted Koppel interview.
01:52:06 Let me let me.
01:52:11 I'm going to try to size this down a little bit.
01:52:17 All right.
01:52:24 Yeah. So in.
01:52:24 Lawn mower man, they're like, yeah, not.
01:52:26 Only do you have to have the goggles.
01:52:28 You have to be in this big stupid machine.
01:52:31 And the graphics are all terrible.
01:52:38 And so it's like, you know, like this is.
Speaker 4
01:52:40 The box.
Speaker 9
01:52:42 You forced me so.
Devon
01:52:43 That's virtual reality guys, so.
01:52:46 But that was considered high tech and 92, I mean.
01:52:49 The real virtual reality quote UN quote in 92 was.
01:52:53 You know way.
01:52:54 ******** than this, but as movies begin to portray things less like lawnmower man and more like this.
01:53:02 More like upload.
01:53:06 It becomes more interesting to people.
01:53:08 It becomes more like the the Star Trek holodeck.
01:53:15 That's probably a realistic timeline as to how long it will.
01:53:18 Take before we have.
Speaker
01:53:19 That technology.
Devon
01:53:21 If we even make it, you know, if we don't have this huge drop off in in intelligence and then also capability and just, you know, economy and everything else and it's just, you know.
01:53:36 I think it's I.
01:53:37 I honestly think it's.
01:53:40 I think it's unlikely we get there anytime soon, certainly not in my lifetime.
01:53:45 OK, so anyway.
01:53:48 I'm going to take a look at chat here.
01:53:50 Let me get rid of.
01:53:55 And then I'm going to wrap things up here.
01:54:01 Now my computer is doing stupid thing.
01:54:06 All right.
01:54:06 Well, look at the.
01:54:06 Tip here.
01:54:08 Postmaster just wanted to use the tip to thank you for the streams.
01:54:11 Looking forward to them.
01:54:13 Thank you, postmaster.
01:54:15 Tie your teeth.
01:54:16 The homeless guy with a VR headset proves this is a real threat.
01:54:21 The homeless? Ohh the.
01:54:25 The homeless guy, I'm not sure which which.
01:54:27 Guy you're talking about there.
01:54:31 Unless you're talking about the.
01:54:33 The guy with the dreadlocks?
01:54:35 Postmaster humans are now non fungible tokens for the XRP Ripple system they have for us.
01:54:41 When we fully give up on paper money.
01:54:45 Well, right now that's, you know.
01:54:49 We are a currency, absolutely.
01:54:54 Epicurus zu happy to finally see one.
01:54:58 Of these live, keep it up, devs.
01:55:01 Moon shatov.
01:55:05 That woman is so not attractive.
01:55:08 Which I don't.
01:55:11 I think all of them.
01:55:12 Probably ******** ******.
01:55:15 Recent reports of Russia about the OR about to stage an imminent invasion of Ukraine.
01:55:22 Has the White House paranoid to the point of sending the Jew head of the CIA to Moscow?
01:55:27 Do you think that?
01:55:28 If Russia invades Ukraine, run by Jews, and embarrass NATO and US, ZOG would.
01:55:36 Would it change the tide again?
01:55:39 I don't think Russia would invade Ukraine in with the.
01:55:45 I mean, I don't.
01:55:46 Know I I could be totally wrong.
01:55:49 Like it and obviously look the, you know, the Crimea and all that stuff already happened.
01:55:53 I find it hard to believe that Russia would attempt to just annex all of Ukraine.
01:56:01 It is also a.
01:56:02 Little weird, though, that Ukraine has.
01:56:06 Desperately, at least in in my.
01:56:11 In my estimation, and maybe I'm wrong about this.
01:56:14 Too wanted to be a part of the EU.
01:56:19 And have been denied.
01:56:21 Membership in the EU and and I don't.
01:56:24 Know enough about it to know?
01:56:26 What the EU's argument is for that, but that seems curious to me.
01:56:32 So well, I don't know.
01:56:33 Who knows what had happened.
01:56:34 I don't think that the like I whatever if anything happened at all.
01:56:39 They would be proxy warship.
01:56:42 I don't think the United States would.
01:56:44 Go to war.
01:56:46 I mean, they might send tons of of weapons and and **** like that to Ukraine.
01:56:50 They in fact they almost definitely would.
01:56:53 But I don't think they would, you know, maybe they'd send some CIA in there to, like, train people and stuff like, you know, they would do what they.
01:56:59 Always do they.
01:57:00 Would never just go to war with Russia, though that would be crazy if they did, I.
01:57:04 Mean that would be ******* crazy.
01:57:08 Wandering the ruins.
01:57:12 The gentleman zu Kool.
01:57:16 My avatar is myself put in a picture with GLR.
01:57:22 Not sure what that is.
01:57:24 Caged rage, literally everything gives me black fatigue.
01:57:29 Now every ad is a perfectly happy black family living in a in ridiculous.
01:57:35 The replacement is disgusting.
01:57:36 Yeah, well, the thing.
01:57:37 Is if you watched.
01:57:40 And look, it wasn't even just.
01:57:43 It's not even just.
01:57:44 The the Zuckerberg virtual reality, where there was 0.
01:57:48 White people like 0 white people.
01:57:53 It's that show about the that movie about the NPC with Ryan Reynolds in it.
01:57:59 It's all the programmers are either women or mixed race or.
01:58:04 You know something?
01:58:04 There's like no white guys.
01:58:05 There's, like the one loser white guy that that is a programmer and he's a big ***** and like his white girlfriend is like the the alpha.
01:58:16 And there's there's.
01:58:21 And then and.
01:58:22 There's even a conversation where he's the the one white programmer guy is talking to the much cooler dark skinned programmer and the dark skinned programmer says tells him.
01:58:32 Ohh sounds like you have white privilege like says that says that in the movie.
Speaker 10
01:58:37 They can't.
Devon
01:58:39 They can't not do it.
01:58:42 They can't not do it.
01:58:46 Because they they it's like that.
01:58:50 I need to clip that out.
01:58:52 There's a.
01:58:55 Was it Gabby Hoff?
01:58:57 I always forget that ******* is.
01:58:58 No, it's Abby, right?
01:59:00 Abby Hoffman.
01:59:02 He has that that quote where he says.
01:59:05 A propagandist.
01:59:07 Is someone who doesn't show what the world is like, but what he wants.
01:59:13 It to be.
01:59:15 In the hopes that it will manifest in a way it's it's honestly, it's like magic.
01:59:23 The the It's it's.
01:59:25 Literally a form of magic.
01:59:29 They're trying to make reality manifest.
01:59:34 And the way they want it to be.
01:59:37 And look, they think about there's there's another quote.
01:59:40 By the guy who did.
01:59:42 Twilight zone.
01:59:44 Oh, what the ****?
01:59:45 I'm rod sterling.
Speaker 6
01:59:48 There's a quote.
Devon
01:59:49 From him, I and I.
01:59:50 Need to clip that too.
01:59:52 Where he talks about.
01:59:53 Well, yeah.
01:59:54 Like perhaps you've noticed that.
01:59:57 And he said this, this would have been like the early 70s, I think.
02:00:00 That he said this.
02:00:01 He said that, yeah, in television, you know, we put black people as doctors and lawyers and all this other stuff and television shows not because it's realistic, but because that's what we want to see.
02:00:20 I mean that's that's that's.
02:00:22 They're they're literally trying to do.
02:00:25 Perform a magic trick.
02:00:29 Uh caged rage.
02:00:31 They have been dreaming this stuff forever.
02:00:32 Remember Tron and lawnmower man?
02:00:36 That's see, there's.
02:00:39 I was going to talk about.
02:00:40 Tron Tron's a little different in that.
02:00:44 He goes into the.
02:00:45 Machine and interacts with computers in a way that's more like AI, but it is still it is the same.
02:00:53 I mean, he's going into a.
02:00:54 Computer or whatever.
02:00:56 And that's that's the those two things are merging.
02:01:00 We have two.
02:01:02 Technological wet dreams of the ruling class.
02:01:06 That are merging together into one and one is virtual reality and one is AI and ultimately and they're both inevitable like I said.
02:01:18 Unless unless something.
02:01:21 Catastrophic happens and it could very easily.
02:01:24 You know, it's.
02:01:25 It's not like I'm not saying that like this is far fetched.
Speaker
02:01:29 At all.
Devon
02:01:30 But unless something catastrophic happens.
02:01:33 It's inevitable there will be virtual a widely accepted.
02:01:39 Standard for virtual reality that will be housing a lot of AI.
02:01:49 That will again, inevitably.
Speaker 25
02:01:52 Blur the lines.
Devon
02:01:54 Between interacting with, you know, socializing with other humans.
02:02:00 And socializing with something that.
02:02:05 That the ruling class, you know, invented that you think is a human.
02:02:10 And they've made a lot of.
02:02:11 Movies about that too.
02:02:13 There was that movie with walking Phoenix.
02:02:17 Where he has a digital girlfriend who's like an AI, right?
02:02:22 I think it's called like girl or.
02:02:24 I don't remember what it's.
02:02:25 Called, but you know the the new.
02:02:30 Blade Runner.
02:02:32 Where he gets the hologram girlfriend.
02:02:37 You know, same sort of thing that that technology.
02:02:41 It's coming, it's.
02:02:42 It's actually, I mean, especially look, we've talked about how formulaic the behavior.
02:02:46 Of MPCS, meaning human MPC's.
02:02:50 How, how?
02:02:50 How predictable they are, how they have a very limited number of instruction sets that they're running through.
02:02:58 I mean, they're basically just running very simple operating systems, right?
02:03:03 That's why they're so easy to manipulate.
02:03:05 In fact, another movie that kind of goes into the virtual reality thing, it's a movie from the 90s.
02:03:10 Well, existence.
02:03:12 Well, I think that's.
02:03:13 How you pronounce it?
02:03:15 Excuse me where they have.
02:03:19 They have like a it's like.
02:03:21 A video game that.
02:03:22 You plug into and then you're in this virtual world.
02:03:26 It's got Jude Law and and a couple other people, but one one of the.
02:03:31 Things that I I.
02:03:33 Found interesting about that film is.
02:03:36 As you go through.
02:03:37 This it's it's a game, right?
02:03:39 Kind of like.
02:03:39 A video game and as you go through and play it, you'll encounter these characters.
02:03:45 Like then they're like NPCS.
02:03:48 And unless you provide the dialog.
02:03:54 That that MPC needs to hear.
02:03:58 You don't progress to the next part of the game, right?
02:04:02 And they get kind of stuck in a loop and and you've seen this in actual video games, right?
02:04:07 If you go around and and you go to like some village to do some, you know mission or or whatever, right.
02:04:12 And you go talk to someone.
02:04:15 I remember even like in the old Zelda games, right?
02:04:18 You talked to some old man and they say like, the same three things.
02:04:21 And unless you have, like, this item that they want or or whatever, they just keep.
02:04:26 They're just stuck in.
Speaker 10
02:04:27 A loop.
Devon
02:04:29 And that's how.
02:04:30 A lot of people are.
02:04:31 That's just.
02:04:32 Unless you have whatever magical thing it.
02:04:36 Is that you have to tell them to change their behavior.
02:04:40 And that's that is the key.
02:04:41 You got to discover like, what is it?
02:04:43 What is the?
02:04:44 What is the thing that I need to have?
02:04:45 What is the magical enchanted object?
02:04:48 I need to have?
02:04:49 Or what is what?
02:04:50 Is the dialogue I need to tell you.
02:04:53 That makes you progress to the next part so.
02:04:56 I can get through this ******* quest of mine.
02:04:57 Right. Like you're you're.
02:04:58 Holding me up.
02:04:59 You know, like, what is the what's the?
02:05:01 Secret password.
02:05:02 I got to tell you.
02:05:03 But that that, that's that's.
02:05:05 How most people are.
02:05:07 They're just following a very limited instruction set, and so for people that are programming these these worlds.
02:05:18 It really wouldn't be that hard, especially given if if everyone is represented.
02:05:24 By a digital avatar.
02:05:28 It really would not be that difficult.
02:05:31 To start mimicking.
02:05:34 The behavior of real people, especially if you think they're not going to be this entire time, let's just say let's just say they create a virtual world.
02:05:45 And you, you wear a suit or whatever you plug into it, maybe it's like, you know.
02:05:50 Ready Player 1.
02:05:52 So you plug into it, you're in the world, you interact with people, it's fairly realistic and whatever.
02:05:59 You don't think?
02:06:01 That they're going to just.
02:06:02 I mean, they're going to be recording.
02:06:06 Every little input.
02:06:09 That your console or whatever it is that's controlling this ****.
02:06:13 Is feeding the server.
02:06:15 They're going to record that ****.
02:06:18 So the first AI that's going to.
02:06:20 Be involved will be the AI.
02:06:22 That is looking at this mountain.
02:06:26 Of that's that's.
02:06:26 A lot of data, right?
02:06:27 That's a lot of real time data from a lot of simultaneous users.
02:06:33 And so you'll get an AI that will.
02:06:35 Look for patterns.
02:06:36 There's probably a lot of.
02:06:37 Things that.
02:06:38 Say 90% of users do.
02:06:43 And there's probably a lot of other behavioral patterns that aren't easy to pick up on.
02:06:47 If you're a player.
02:06:49 But if you're an AI with access to the behavior of every single person using the platform.
02:06:56 Well, then you're going to.
02:06:57 Be able to pick up on this.
02:06:58 Stuff and so you could.
02:06:59 Then leverage.
02:07:01 The patterns that this AI notices.
02:07:05 And start applying that in the AI that you design to mimic the behavior of real people.
02:07:14 So that I'm trying that's. That's why this shift's inevitable. It's just there's too many ways that this can go.
02:07:25 Purge all pedophiles at all costs. Moores Law has been invalid since 2007. It was like.
02:07:31 A hyperbolic curve.
02:07:33 After five or after, after five half lives, you effectively.
02:07:37 Reach your maximum.
02:07:39 Yeah, it seems like that that, that.
02:07:43 Shift has just really flat line.
02:07:45 Purge all pedophiles at all costs.
02:07:47 The Internet is the Tower of Babel, so let's get so let's get turn off the power and have no mind control.
Speaker 4
02:07:57 Right.
Devon
02:07:58 Well, you know.
02:08:00 We're using the Internet right now.
02:08:02 Again, there's two sides to these coins.
02:08:04 It's like guns, right?
02:08:07 You know, guns can be good or guns can be bad.
02:08:09 Internet can be good, or the Internet can be bad.
02:08:11 It's just you.
02:08:11 Have to understand.
02:08:14 You know you have to understand how a gun can hurt you.
02:08:16 You have to know gun safety and you need to understand Internet safety too.
02:08:21 It's just Internet safety or this kind of technology is is way more complicated than just a hammer hits, hits this thing and then a piece of metal flies out real fast out.
02:08:32 Of this part.
02:08:34 You know it's more complicated than that.
02:08:35 But you know I.
02:08:35 Mean like a gun?
02:08:37 Is it's technology from, like a million years ago and it's a pretty simple technology.
02:08:45 Free thought.
02:08:47 Cheers, Devin.
02:08:47 Keep up the base live streams.
02:08:49 Appreciate it.
02:08:51 Eph didn't.
02:08:52 Unless you are opposed to it, you should set up cash.
02:08:55 Super chats with Odyssey by connecting your bank account and blah, blah, blah, blah.
02:09:02 Yeah, you know.
02:09:04 I'll I'm going to be doing all that stuff just because you know, I gotta eat.
02:09:10 I gotta eat like everybody else and.
02:09:16 So I'll be doing stuff like that and I kind of trust odyssey a little bit.
02:09:21 Maybe I shouldn't.
02:09:21 But who knows?
02:09:22 You got to trust someone.
02:09:23 Apparently they seem kind of based, so I mean not like, you know, they're not like based, but they're.
02:09:29 I don't think they they want me off their platform.
02:09:34 OK.
02:09:37 And both Thorazine, that Dreadlock monster somehow isn't a ******, but he does have two Jew parents.
02:09:44 I recognized his demeanor from social dilemma, which came out last year.
02:09:51 That's that's amazing.
02:09:52 I would have thought he'd be a.
02:09:53 Woman by now.
02:09:55 Well, you know.
02:09:57 Maybe he is online, I don't know.
02:10:01 Jimbo, the bimbo here is a.
02:10:03 Positive and encouraging 2 minute video to.
02:10:06 Commemorate no, not November.
02:10:10 Oh well, I can't click that link right now while I'm live.
02:10:12 I'll check it out later.
02:10:17 Mr. Dude 84, all the founding fathers were Freemasons. They were satanists, but still created what could be the perfect country well.
02:10:26 It could be but.
02:10:27 You know, it's certainly not now.
Speaker 8
02:10:33 UM.
Devon
02:10:37 All right.
02:10:40 Well, I think that's.
02:10:41 It guys, so thanks for hanging out and.
02:10:47 Hope you have a good weekend.
02:10:49 In the real world.
02:10:52 Not in the virtual world.
02:10:55 For Black pilled, I am of course.
02:10:59 Devon Stang.
Speaker 15
02:11:00 Classic. All right.
Speaker
02:11:02 Nice. Oh, nice choice.
02:11:03 Mark, ready to shred?
02:11:05 All right, here we go.
02:11:07 Ohh, hang in there.
Devon
02:11:08 Mark, that's not.
Speaker 21
02:11:09 Good hit this section.
02:11:11 Alright, backflip.
Speaker
02:11:14 I've got.
02:11:14 An idea? Hey, where?
02:11:15 You going?
Speaker 13
02:11:15 Gotta pump it to jump it.
Speaker 21
02:11:17 You know that's.
02:11:18 An option you're not gonna catch me now.
02:11:21 Take that, Unicorn.
Speaker 23
02:11:22 Ohh chip city.
02:11:24 God, you're out of.
Speaker 13
02:11:24 Control. Don't worry, I'll.
Speaker
02:11:26 Let you win next time.
02:11:26 All good.
02:11:28 Wow, that was.
Speaker 22
02:11:29 A close one.
02:11:29 You want to go again.
Speaker 13
02:11:30 Maybe later I'm going to need a lot more sunscreen now.
Speaker 16
02:11:35 Ohh man.
Speaker 8
02:11:38 It's your own world.
02:11:39 You've created it.
02:11:40 What you do matters.
02:11:41 And so it's a chance to break free of all the traditional.
02:11:46 Restrictive boundaries.
02:11:49 It's not just moving a collection of pixels, it is you in there doing it.