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Animations File |
179.3 K |
These animations are needed for the Miller level |
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Cargo Bay |
22.0 K |
This is an unfinished level |
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Doom 2 City |
88.3 K |
This is an interesting Doom 2 city level |
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Miller Jr. High (Gold) |
1,554.9 K |
This is the finished product for the Miller Jr. High level. It includes all the files necessary to run it, including a modified DOSDoom executable. |
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Miller Jr. High |
199.5 K |
This is one of the earlier copies of the Miller level which should still work under the retail release of Doom 2. It requires the Animations WAD. |
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Miller Jr. High (Doom 95) |
239.6 K |
This is the packaged version of the Miller Jr. High level for use with mods such as Doom 95 which can only include a single PWAD. |
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Multiplayer Forts |
38.3 K |
Two multiplayer forts created with teams in mind. It has interesting switches. |
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The Hole.Wad |
18.5 K |
This was Simbey's first Doom level ever! |
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Classical Music |
359 K |
Compilation of classical music for Doom. |
Source Code |
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DOSDoom 0.653 |
769.4 K |
This may very well be the last known copy of DOSDoom 0.653's source! The
code here is only slightly modifed (it's the code used for the final version of the Miller Jr.
High level). I changed the health and armor rules slightly, and I also added the ability to
use a robotic exoskeleton. Code compiles with DJGPP. Enjoy! |
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Wolfenstein 3D Map Converter |
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Convert Wolfenstein 3D maps to Doom 2! |
Skulltag/ZDoom |
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ZMiller.wad |
1.77 MB |
ZMiller.wad for ZDoom/Skulltag. The map is based on the Miller Jr. High
map, but some ZDoom specific features have been added. This is the only file needed to
play the map with ZDoom or Skulltag. WadSeeker should automatically locate this file. |
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LAN_Party_CTF.wad |
272 KB |
I've used this map several times in LAN parties that I've
hosted. WadSeeker should automatically locate this file. |